Finally got a full version of 3DMax, Maya, Motionbuilder and Mudbox, will take some time to
master, but well worth it. Def. will make things a little easier (errr, that is after figuring out
how everything works). I didn't have max before, for conversion of models I used the laptop
of a friend of mine, not really the most effective way.
For Tango Down a lot of game models have been added, although most still need to have a
lightmap layer applied. Still, very happy with what has been added. A lot of industrial models,
street items, boats, construction items and machines have been added to the content
library for Tango Down. I think mappers will appreciate our MDK
Still got a lot of models
on the wishlist tbh. like broken window frames and railings.
Crossed off 15/17 scenes needed for the first adventure on our own framework, glad that
part is done. Still, all scenes will still need to have furniture, ornaments and other stuff added
to them before they're done and that will take up some time.
Stuck on the dev of my social media app on a specific platform.... stupid Apples..... Some
eye candy implemented in the background is being a total ass on the Iphone, need it to work
asap.
Tango Down ::::
- New gun sounds for rifles with silencer, courtesy of Anthony C. (Thank you for the awesome sounds, bro).
- Added animation to the Sig P226, now it only needs a specular map and one more gun is done.
- Set aside a list of names for Tango Down 2, since it's a different game from Tango Down it needs to have a seperate name.
- Decided that we're gonna use a map meant for Unit77 (temp name for Tango Down's paid
counter part/sequel project) in Tango Down for sakes of Alpha testing the map and it's
associated game mode. The map is very very large, so I don't think everybody will like it.
- All weapon attachments present now : Sniper scope, reddot,acog,ext.mag,silencer, laser
sight, grip. Srry, the grenade launcher will not be added
- Starting on the conversion process of Bruce's Downside map this week (Thnx Bruce). It
might be because I never played the map, but geometry wise it looks like a fairly complicated map
that will def. need some time to convert.
I said the Alpha will have materials in it that aren't final....F-that, Northport will be final upon
release of Alpha. ATM there's just a few buildings that need work on textures/materials but
satisfied with most. We tried to find HQ textures that resemble TC's texture set as close as
possible, but haven't been able to do so for all textures. It's not a total loss as we did find a
lot of textures that are pretty enough that they even look good without normal, spec map etc.
Back to the ports again, screenie is long overdue (I keep changing-adding things....)
Updated female character and a new background for our menu... Blood n Bricks
http://i58.tinypic.com/67i528.pngThe old background
http://i58.tinypic.com/10xyl4h.png