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SIG 552 1st person screenshots in the gallery!
http://truecombatelite.com/forums/viewtopic.php?f=36&t=670
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Author:  Melmoth [ Wed May 10, 2006 1:20 pm ]
Post subject:  SIG 552 1st person screenshots in the gallery!

:shock:

http://www.truecombat.us/gallery/albums ... ns_103.jpg
http://www.truecombat.us/gallery/albums ... ns_104.jpg


:o Awsome.

Author:  Diane [ Wed May 10, 2006 3:09 pm ]
Post subject: 

Hehe those are two "early" screens I posted regarding my news update :P

Author:  Dragonathan [ Wed May 10, 2006 3:40 pm ]
Post subject: 

i like the graphics, its flawless and smooth, devs have improved the graphics allot, nice job devs,

awesome, sweet, lovely,

I LOVE IT!!

Author:  Dragonathan [ Wed May 10, 2006 3:56 pm ]
Post subject: 

but i have 1 question though, why are the bullets not really shaped round?
it looks way to triangular...

Image

is it because the wet-engine cant handle it?
or is it because it could lagg the game?

because check out this bottle, devs made this:
Image

that bottle look really round shaped to me...

Author:  Melmoth [ Wed May 10, 2006 4:01 pm ]
Post subject: 

Yes, but you won't see 20 bottles per player flying around. ;) The bullets are very small, visible in great numbers but only for a short time. Maybe that is the reason for the low poly count. Maybe the devs just didn't pay attention to this detail. I remember Trauma making various skins for shotgun shells once. But the shell model might be some old Q3 model or something.

Author:  Dragonathan [ Wed May 10, 2006 4:12 pm ]
Post subject: 

Melmoth wrote:
Yes, but you won't see 20 bottles per player flying around.


ach soo...

Melmoth wrote:
I remember Trauma making various skins for shotgun shells once. But the shell model might be some old Q3 model or something.


yes i remember that too, the shells had really nice round shapes..

Author:  csMKJP [ Wed May 10, 2006 4:18 pm ]
Post subject: 

Quote:
but i have 1 question though, why are the bullets not really shaped round?
it looks way to triangular...


Because game have "low graphic setup" r_subdivisions and r_lodCurveError


"BEST graphic setup"

r_lodCurveError "10000"
r_subdivisions "0"

Author:  Melmoth [ Wed May 10, 2006 4:51 pm ]
Post subject: 

csMKJP wrote:
Quote:
but i have 1 question though, why are the bullets not really shaped round?
it looks way to triangular...


Because game have "low graphic setup" r_subdivisions and r_lodCurveError


"BEST graphic setup"

r_lodCurveError "10000"
r_subdivisions "0"


Oh! Really? Could you post a screenshot of 0.48 with these settings? That would be interesting.

Author:  it [ Wed May 10, 2006 5:57 pm ]
Post subject: 

<3 the sig :) I've always loved it. been my weapon of choice for a loong time

Author:  Silentcrisis [ Wed May 10, 2006 7:16 pm ]
Post subject: 

The sig's alright I guess... I mean, if I had a choice between that and an M4, I'd take the sig. :)

~Silentcrisis

Author:  XenoKiLLer [ Thu May 11, 2006 1:09 am ]
Post subject: 

well, the TAC mode textures look better. I sure hope all the weapons are like that.

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