Yes, you can....
http://q3map2.robotrenegade.com/docs/sh ... aders.htmlApply it to the shader used in Bruce's Obj_village (you'll need to change one line, add a
number at the end) and use the max settings on the compile string.
It then should take 12-24hrs (my Helena facility map took 36hrs) to compile a standard
sized TC map. If it's done faster, like the compile times you told me, then you're doing it
wrong. I'd advice trying it with an empty map first.
If you get a little hazy atmospheric effect, you're on the right track.
All I know is that it took me forever to get it working correctly and tweaked the way I
wanted (300-400 hrs). I won't help with finding the correct string again, although I am
willing to borrow CPU time (you provide the compile string, I'll push compile over here).