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"how do YOU react" CQB blood splater http://truecombatelite.com/forums/viewtopic.php?f=45&t=2205 |
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Author: | RedRuM [ Wed Sep 29, 2010 11:27 am ] |
Post subject: | "how do YOU react" CQB blood splater |
this thread is slightly relative to talk about "g_realism 1" because this is discusion how blood splater effect should work/should be replaced. What i was thinking as realistic way is that you say how you would act when getting shot. Ofcourse when you get shot to hands you might curse something and/or whisper something (uggh, ouch or other stuff like that) some might scream. And accuracy may throw a lot. Legs may cause more pain and make you fall down. Or just slow you. Still throws accuracy. Stomack shot is incredibly painfull and you some can even take 8 shots before dying. Headshot pretty much kills. Also chestshot is dangerous. But how these should be indicated? Think how you would act after getting shot. I think blood effect is useless because headshot usualy WILL kill you. Also you shouldnt see blood spraying if you get shot because your suite sucks pretty much the blood. Thats sure that highest effect you should get from stomack shot. Also the shot to the ballz will hurt like hell i think ![]() ![]() Also thinking that nades will cause small force waves which will effect trough some objects. Makes you dizzy. Also what i think is that when getting bad shot you might hear your heart pumping or that anoying high voice on your ears (not remembering the word lol) Also knock effect would be pretty optimal. This is messy and not telling how we should excatly do splater but now YOU tell what to do for it be more realistic. Everyone might react differently. If this wont get to vanilla CQB we still can suggest it for g_realism cvar. |
Author: | Damien [ Wed Sep 29, 2010 2:06 pm ] |
Post subject: | |
http://www.truecombatelite.com/forums/viewtopic.php?t=2202 |
Author: | RedRuM [ Wed Sep 29, 2010 2:19 pm ] |
Post subject: | |
Damien wrote:
If i would have to choose between that thread and g_realism i should choose second one. This is how effect should happen realisticly and possibly only for g_realism 1 He gives option. Not offensive but just its limited. This is speculation which are most optimal things and common with other peoples thoughs how they would react ![]() |
Author: | varsovie [ Sat Oct 02, 2010 1:14 pm ] |
Post subject: | |
Maybe like this, follow this feature: http://www.youtube.com/watch?v=cyVEkawGiA8&NR=1 When player get hit, his head is little going to incoming side. It's little real life normal, when You feel pain - You look on this area. The more damage player gets to stronger blackout appears on screen. |
Author: | RedRuM [ Sat Oct 02, 2010 1:45 pm ] |
Post subject: | |
yea littebit like that. I even didnt think about that. But not big fancy effect just so that player knows that character is doing something but not making head spin like whirl ![]() |
Author: | varsovie [ Sat Oct 02, 2010 2:39 pm ] |
Post subject: | |
Some suggestion from player without access to TCE forum. Game Rage: http://www.eurogamer.de/downloads/64515/rage-gameplay-video_stream_h264v2_large.mp4 1. The more hits player is getting, the stronger blur on screen appears. 2. When You kill nearly enemy - blood splat on screen. |
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