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perfect shaderlist.txt for cqb? http://truecombatelite.com/forums/viewtopic.php?f=45&t=2323 |
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Author: | cqbdrug [ Sat May 21, 2011 10:36 am ] |
Post subject: | perfect shaderlist.txt for cqb? |
hey all i wanny ask if someone can post please a like "perfect" shaderlist.txt, cause i think my ones isnt good enough to display my all the textures insides the gtkradiant ... here is my actuall shaderlist.txt for cqb mapping _build bruce bruce_base bruce_brick bruce_crete bruce_decal bruce_door bruce_floor bruce_fx bruce_light bruce_metal bruce_misc bruce_mod bruce_plaster bruce_sky bruce_snow bruce_tile bruce_trim bruce_wall bruce_window bruce_wood common coroner coroner_common coroner_decals coroner_dust coroner_fx coroner_models coroner_models2 coroner_northport coroner_skies coroner_snow coroner_village dem_district dem_ersatz elite elite_media0 elite_media1 elite_media2 elite_media3 gfx_misc headware hos_concrete hos_decals hos_floors hos_metals hos_misc hos_misc2 hos_models hos_signs hos_vents hos_walls hos_wood liq liq2 liq3 liq_models models models_elite models_weapons2_elite obj_dust obj_northport obj_railhouse obj_snow obj_village q3tc q3tcsfx race race_skies routa sfx skies skies_sd terrain twy_addon twy_doorsGates twy_grate twy_metal twy_misc twy_models twy_nature twy_roof twy_sandGravelgras twy_skies twy_textures twy_water twy_window twy_wood ui_elite weapons sf1_brick sf1_cobble sf1_concrete sf1_doors sf1_floors sf1_machines sf1_metals sf1_propaganda sf1_props sf1_rock sf1_windows sf1_wood sf1_grass sf1_wall sf1_carpets siegesky redboatpath mp_fabrica fabricaskybox dem_ersatz testspawn best regards CQBdrug |
Author: | Damien [ Sat May 21, 2011 6:06 pm ] |
Post subject: | |
You could extract the shader locations manually. Take an example from bruce.shader; Code: textures/bruce_brick/brick_wall_beige
{ surfaceparm mat_brick_yellow { map $lightmap rgbgen identity } { map textures/bruce_brick/brick_wall_beige.tga blendfunc gl_dst_color gl_zero rgbgen identity } } Look at the shader's name: textures/bruce_brick/brick_wall_beige. From this example, bruce_brick is what should be added to the shaderlist.txt and once you do so any shader starting with textures/bruce_brick will be displayed in Radiant. Naturally, you ignore what's already on the list. That's how I created an extended shaderlist.txt for TC:E some time ago. |
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