Please donate to keep this site alive!

All times are UTC




Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4, 5  Next

Unlocked CQB
YES 92%  92%  [ 33 ]
NO 8%  8%  [ 3 ]
Total votes : 36
Author Message
 Post subject: CLOSE QUARTERS BATTLE
PostPosted: Sat Sep 21, 2013 3:04 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 324
Location: Belfast, Northern Ireland.
Dear Coroner, can whats left of the community please have an unlocked version cqb.
Of course this can be done with out your approval (ie cracking and such) but I'm sure everyone would much rather it was legit.


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sat Sep 21, 2013 3:30 pm 
Offline
Master
Master
User avatar

Joined: Fri Jun 12, 2009 4:01 pm
Posts: 466
Also, the mapping tools (CQB's improved q3map2) and possibly a source code for anyone willing to continue the project.


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Mon Sep 23, 2013 3:42 am 
Offline
Marksman
Marksman
User avatar

Joined: Sat Aug 24, 2013 5:53 pm
Posts: 24
TCE lives!


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Thu Sep 26, 2013 8:04 am 
Offline
Groove Six Studios
Groove Six Studios

Joined: Wed Apr 27, 2005 2:24 pm
Posts: 317
Hi, as soon as I get on it I will compile an unlocked version of CQB which also runs on ETL.

I will release my q3map2 sources and all map sources with that version,
but I have to dig this out.

My plan is to have

Bodycount
Demolition
CTF

As the gametypes are mini mods in TCE/CQB my plan is to add a new asymetric gametype which brings us back to how it all began. The gametype will oppose two teams against one stronger opponent (which was originally the "terminator" in Q3T). I currently more think about steam punk style, stay tuned.

Like this all classic game styles that ever occurred in Q3T-TCE are unified within one framework as minimods.

I am sorry but it'll take some time because I am very busy IRL and it has to be a clean package.

Thanks, cor


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sat Sep 28, 2013 11:09 pm 
Offline
Master
Master
User avatar

Joined: Wed Apr 13, 2005 10:28 pm
Posts: 291
Location: USA, California
So after seeing that message, and after hearing all the people crying to unlock CQB, I just hope they will actually follow thru with their projects and support the game.

That means play it too.

In order for the community to live, you must do these things.


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sun Sep 29, 2013 5:08 pm 
Offline
Marksman
Marksman
User avatar

Joined: Sat Aug 24, 2013 5:53 pm
Posts: 24
I was thinking to make a bin laden house map. Does that mean I have to redo it to work in CQB? CQB levels still use gtkradiant right?

http://i.imgur.com/axaHqrf.jpg
http://i.imgur.com/2gO9WVE.jpg


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Tue Oct 01, 2013 1:43 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 324
Location: Belfast, Northern Ireland.
Tinky Winky wrote:
I was thinking to make a bin laden house map. Does that mean I have to redo it to work in CQB? CQB levels still use gtkradiant right?

http://i.imgur.com/axaHqrf.jpg
http://i.imgur.com/2gO9WVE.jpg


Just map like its TC for now... and add alot of 'info_player_Deathmatch' for cqb spawns. Thats what Ive been doing.



oh, oh, and... :facepalm:

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Thu Oct 03, 2013 1:11 pm 
Offline
Master
Master

Joined: Fri Jun 12, 2009 1:19 pm
Posts: 411
Oh seems like fun, I'll defenetly try it out!

_________________
"It's by doing whatever that you become whoever"


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Thu Oct 03, 2013 11:20 pm 
Offline
Marksman
Marksman
User avatar

Joined: Sat Aug 24, 2013 5:53 pm
Posts: 24
So CQB can not have normal spawn like TCE?

I just think there will be more players when there are maps based on real world locations. Who want to play fantasy make believe crap anyway :-?


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Sun Oct 20, 2013 10:25 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 324
Location: Belfast, Northern Ireland.
Tinky Winky wrote:
So CQB can not have normal spawn like TCE?

I just think there will be more players when there are maps based on real world locations. Who want to play fantasy make believe crap anyway :-?



Any suggestions Tinky? Maybe you could come up with some blue prints or map plans that any active mappers could work from.

_________________
Image


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Mon Oct 21, 2013 5:52 pm 
Offline
Expert
Expert
User avatar

Joined: Wed Feb 03, 2010 6:36 pm
Posts: 128
Location: Finland
I don't know if these would bring any new players but here is some random real world locations with real terrorism history. Wikipedia article + pictures. Maybe somebody gets inspired.

http://en.wikipedia.org/wiki/Piazza_Fontana_bombing
http://goo.gl/maps/uKcFd

http://en.wikipedia.org/wiki/Tulsa_race_riot
http://goo.gl/maps/UGdG4
http://binged.it/17c9Yp2
http://tinyurl.com/kv4rwjv

http://en.wikipedia.org/wiki/2009_Yemeni_tourist_attacks
http://goo.gl/maps/AhlIj

http://en.wikipedia.org/wiki/7_July_2005_London_bombings
http://goo.gl/maps/Hdp0Z
http://s0.geograph.org.uk/geophotos/01/ ... 43f066.jpg

_________________
In-game nick: vi$


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Mon Oct 21, 2013 6:02 pm 
Offline
Master
Master
User avatar

Joined: Fri Jun 12, 2009 4:01 pm
Posts: 466
The thing with real locations, they're not really optimized for mp gameplay.


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Tue Oct 22, 2013 12:25 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Jun 03, 2013 1:34 pm
Posts: 64
Damien wrote:
The thing with real locations, they're not really optimized for mp gameplay.


Hehe.
Actually, they can be optimized for mp gameplay (D-Day beaches for W:ET).
I think the real problem is that we don't need map ideas ; we need mappers...

_________________
Missing .pk3 file? Find it here:
Over
5GB of TCE custom content!


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Tue Oct 22, 2013 12:22 pm 
Offline
Expert
Expert
User avatar

Joined: Wed Feb 03, 2010 6:36 pm
Posts: 128
Location: Finland
Please fix serverlist! Client is not asking to get empty servers in the list coming from master server. http://www.dev.etlegacy.com/issues/37#change-101

_________________
In-game nick: vi$


Top
 Profile  
 
 Post subject: Re: CLOSE QUARTERS BATTLE
PostPosted: Mon May 19, 2014 11:16 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 324
Location: Belfast, Northern Ireland.
Fingers crossed?

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group