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Updates to CQB_DIM http://truecombatelite.com/forums/viewtopic.php?f=45&t=2632 |
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Author: | Yourself [PL] [ Thu May 22, 2014 8:52 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Now its time to scratch some terrorists. |
Author: | paul [ Thu May 22, 2014 11:39 pm ] |
Post subject: | Re: Updates to CQB_DIM |
your server kicks me and i get an error message saying the server is running an old version of punkbuster. i tried installing the punkbuster version found on etkey.org but it didnt help. btw, the models are nice! woud be cool to see them on tce ![]() |
Author: | Dim$tar [ Fri May 23, 2014 7:10 am ] |
Post subject: | Re: Updates to CQB_DIM |
paul wrote: your server kicks me and i get an error message saying the server is running an old version of punkbuster. i tried installing the punkbuster version found on etkey.org but it didnt help. btw, the models are nice! woud be cool to see them on tce ![]() fixed.. |
Author: | Simon [ Sat May 24, 2014 12:03 pm ] |
Post subject: | Re: Updates to CQB_DIM |
It works fine. Thank you Dim$tar. Now, it just needs players... |
Author: | luka [ Sat May 24, 2014 5:01 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Nicely done both of u ![]() Is this allready on ur server ? I don't see u much on Xfire dimstar |
Author: | lolrivaLL [ Sat May 24, 2014 5:05 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Sorry Dim$tar, tried next map "sample" the server is looping. Sorry, sorry ... was wrong, a thousand apologies, will not play more in "sample". Sorry my bad. |
Author: | Dim$tar [ Mon May 26, 2014 11:42 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Something (: ![]() |
Author: | Yourself [PL] [ Tue May 27, 2014 12:07 am ] |
Post subject: | Re: Updates to CQB_DIM |
Something (: v2 ![]() ![]() |
Author: | rBok6 [ Tue May 27, 2014 2:37 am ] |
Post subject: | Re: Updates to CQB_DIM |
Wow, nicely done. Even with such an old engine It still look's better than a lot of free-to-play games out there. More people need to know about TC games/mods. I can't wait to give it a try. |
Author: | coroner [ Tue May 27, 2014 9:12 am ] |
Post subject: | Re: Updates to CQB_DIM |
Are you adding these assets on the player mdm or is it added via tags? If you are working on the mdm, adding some real geometry knee protectors would be nice. I really have to find time to get out a new "open" CQB |
Author: | Yourself [PL] [ Tue May 27, 2014 12:16 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Unfortunately, all accessories i've added via tags. I have on disk lot of "HighPoly" soldiers but mdm exporting is so complicated, also for me, this is one way to edit default ET player models. |
Author: | Haraldzz [ Wed May 28, 2014 10:08 pm ] |
Post subject: | Re: Updates to CQB_DIM |
I am still highly against the huge backpacks. ![]() |
Author: | yks [ Fri May 30, 2014 1:42 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Something V3? I threw together some sounds from BF3 and youtube. Right now only VLTOR(+reload), AK-47(+reload), MP5 and some reverb sounds. For testing purposes only. Code: http://speedy.sh/TSZkG/sounds-WIP.pk3 So let me know what do you think ![]() |
Author: | lolrivaLL [ Fri May 30, 2014 6:18 pm ] |
Post subject: | Re: Updates to CQB_DIM |
Haraldzz agree with you. Urban maps. Maps of open countryside mountains or hills I agree backpack. 1. Standard urban Police use (vest) 2. Guerrilla field use (backpack) In my country the standard "urban police" wearing camouflage grayscale (asphalt): http://www.aen.pr.gov.br/modules/galeri ... 39/269.jpg Just my opinion ... |
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