All times are UTC




Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: CQB_player
PostPosted: Wed Mar 08, 2017 9:28 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Tue Apr 02, 2013 8:56 am
Posts: 56
Location: Italy
These are some texture variations for the woodland version. My favorite combinations are the P, O, B, L (let me know your favorite combinations). I took the flecktarn and multicam camouflage textures from this site (thank you guys!) -->
http://s116.photobucket.com/user/TKB1/library/facepunch%20forums%20skin%20resources?sort=3&page=1

Check out my blog to view the render.

_________________
http://marze3d.blogspot.com


Top
 Profile  
 
 Post subject: Re: CQB_player
PostPosted: Thu Mar 09, 2017 8:08 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 69
Very good source for camo patterns indeed!

E, G, H for terrorist.
I think that flecktarn is TC terrorist classic by now and should stay that way(but different camo patterns for trousers and jacket like your examples). Additionaly maybe soviet/russian "butan" camo which was used in different variations in eastern european armies. Also there is a possilility to use flectarn on the vest. Search for "german flak vest" on Google. These are very popular(cause they're cheap aond plentiful) among survivalists and a lot of them could be seen on volunteer militias in 2014-2015 at eastern Ukraine.

T for spec ops.
For spec ops i think that the multicam suits the best(and it's quite popular among NATO forces too). For spec ops no mixed camo and matching trousers/jacket. For woodland camo I suggest you to try out MARPAT, CADPAT or other digital patterns.

I should finish up my weaponsounds mod...


Top
 Profile  
 
 Post subject: Re: CQB_player
PostPosted: Sat Mar 11, 2017 8:17 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Sep 19, 2011 7:08 pm
Posts: 48
Location: Venezuela
Nice work marze, there's still hope for TC. As long as there is just one person creating content for TC there will be hope ;)

I like B for terrorists and R for spec-ops. I would like to see some variants with head gear like masks or hats, helmet , etc.


Top
 Profile  
 
 Post subject: Re: CQB_player
PostPosted: Sun Apr 09, 2017 8:01 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Tue Apr 02, 2013 8:56 am
Posts: 56
Location: Italy
I showed only a basic model without accessories because the accessories and the heads are customizable with the *.skin files directly in TCE/CQB. However in order to have a better overview of how it could be the red team fully equipped, I did a render for the urban environment maps (take a look at my blog). I 'just a proposal and am happy to make changes if you send me some suggestions.

Camo used:
Black-Urban Camo, Black-Foliage, Brown-Plissken
Foliage-Black, Black-Splinter night, Foliage-jeans

_________________
http://marze3d.blogspot.com


Top
 Profile  
 
 Post subject: Re: CQB_player
PostPosted: Tue Apr 11, 2017 8:45 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Sep 19, 2011 7:08 pm
Posts: 48
Location: Venezuela
Man these variants look awesome. Well done marze.

I don't know what else to suggest because they look ready to be deployed into any high quality game imho. :mrgreen:

Or maybe you could create a variant with a sleeveless jacket and maybe add some tattoos to the arms? That's a very common design in specops vs terrorist games these days.

Something like this:

Image

_________________
Image

Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group