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 Post subject: Re: CQB_player
PostPosted: Wed Mar 08, 2017 9:28 pm 
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Sharp Shooter
Sharp Shooter

Joined: Tue Apr 02, 2013 8:56 am
Posts: 55
Location: Italy
These are some texture variations for the woodland version. My favorite combinations are the P, O, B, L (let me know your favorite combinations). I took the flecktarn and multicam camouflage textures from this site (thank you guys!) -->
http://s116.photobucket.com/user/TKB1/library/facepunch%20forums%20skin%20resources?sort=3&page=1

Check out my blog to view the render.

_________________
http://marze3d.blogspot.com


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 Post subject: Re: CQB_player
PostPosted: Thu Mar 09, 2017 8:08 pm 
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Sharp Shooter
Sharp Shooter
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Joined: Fri Oct 18, 2013 7:00 pm
Posts: 69
Very good source for camo patterns indeed!

E, G, H for terrorist.
I think that flecktarn is TC terrorist classic by now and should stay that way(but different camo patterns for trousers and jacket like your examples). Additionaly maybe soviet/russian "butan" camo which was used in different variations in eastern european armies. Also there is a possilility to use flectarn on the vest. Search for "german flak vest" on Google. These are very popular(cause they're cheap aond plentiful) among survivalists and a lot of them could be seen on volunteer militias in 2014-2015 at eastern Ukraine.

T for spec ops.
For spec ops i think that the multicam suits the best(and it's quite popular among NATO forces too). For spec ops no mixed camo and matching trousers/jacket. For woodland camo I suggest you to try out MARPAT, CADPAT or other digital patterns.

I should finish up my weaponsounds mod...


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 Post subject: Re: CQB_player
PostPosted: Sat Mar 11, 2017 8:17 pm 
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Sharp Shooter
Sharp Shooter
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Joined: Mon Sep 19, 2011 7:08 pm
Posts: 47
Location: Venezuela
Nice work marze, there's still hope for TC. As long as there is just one person creating content for TC there will be hope ;)

I like B for terrorists and R for spec-ops. I would like to see some variants with head gear like masks or hats, helmet , etc.


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