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Author:  marze [ Wed Mar 08, 2017 9:28 pm ]
Post subject:  Re: CQB_player

These are some texture variations for the woodland version. My favorite combinations are the P, O, B, L (let me know your favorite combinations). I took the flecktarn and multicam camouflage textures from this site (thank you guys!) -->

Check out my blog to view the render.

Author:  yks [ Thu Mar 09, 2017 8:08 pm ]
Post subject:  Re: CQB_player

Very good source for camo patterns indeed!

E, G, H for terrorist.
I think that flecktarn is TC terrorist classic by now and should stay that way(but different camo patterns for trousers and jacket like your examples). Additionaly maybe soviet/russian "butan" camo which was used in different variations in eastern european armies. Also there is a possilility to use flectarn on the vest. Search for "german flak vest" on Google. These are very popular(cause they're cheap aond plentiful) among survivalists and a lot of them could be seen on volunteer militias in 2014-2015 at eastern Ukraine.

T for spec ops.
For spec ops i think that the multicam suits the best(and it's quite popular among NATO forces too). For spec ops no mixed camo and matching trousers/jacket. For woodland camo I suggest you to try out MARPAT, CADPAT or other digital patterns.

I should finish up my weaponsounds mod...

Author:  rBok6 [ Sat Mar 11, 2017 8:17 pm ]
Post subject:  Re: CQB_player

Nice work marze, there's still hope for TC. As long as there is just one person creating content for TC there will be hope ;)

I like B for terrorists and R for spec-ops. I would like to see some variants with head gear like masks or hats, helmet , etc.

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