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CQB_player http://truecombatelite.com/forums/viewtopic.php?f=45&t=2642 |
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Author: | marze [ Wed Mar 08, 2017 9:28 pm ] |
Post subject: | Re: CQB_player |
These are some texture variations for the woodland version. My favorite combinations are the P, O, B, L (let me know your favorite combinations). I took the flecktarn and multicam camouflage textures from this site (thank you guys!) --> http://s116.photobucket.com/user/TKB1/library/facepunch%20forums%20skin%20resources?sort=3&page=1 Check out my blog to view the render. |
Author: | yks [ Thu Mar 09, 2017 8:08 pm ] |
Post subject: | Re: CQB_player |
Very good source for camo patterns indeed! E, G, H for terrorist. I think that flecktarn is TC terrorist classic by now and should stay that way(but different camo patterns for trousers and jacket like your examples). Additionaly maybe soviet/russian "butan" camo which was used in different variations in eastern european armies. Also there is a possilility to use flectarn on the vest. Search for "german flak vest" on Google. These are very popular(cause they're cheap aond plentiful) among survivalists and a lot of them could be seen on volunteer militias in 2014-2015 at eastern Ukraine. T for spec ops. For spec ops i think that the multicam suits the best(and it's quite popular among NATO forces too). For spec ops no mixed camo and matching trousers/jacket. For woodland camo I suggest you to try out MARPAT, CADPAT or other digital patterns. I should finish up my weaponsounds mod... |
Author: | rBok6 [ Sat Mar 11, 2017 8:17 pm ] |
Post subject: | Re: CQB_player |
Nice work marze, there's still hope for TC. As long as there is just one person creating content for TC there will be hope ![]() I like B for terrorists and R for spec-ops. I would like to see some variants with head gear like masks or hats, helmet , etc. |
Author: | marze [ Sun Apr 09, 2017 8:01 pm ] |
Post subject: | Re: CQB_player |
I showed only a basic model without accessories because the accessories and the heads are customizable with the *.skin files directly in TCE/CQB. However in order to have a better overview of how it could be the red team fully equipped, I did a render for the urban environment maps (take a look at my blog). I 'just a proposal and am happy to make changes if you send me some suggestions. Camo used: Black-Urban Camo, Black-Foliage, Brown-Plissken Foliage-Black, Black-Splinter night, Foliage-jeans |
Author: | marze [ Mon May 01, 2017 5:03 pm ] |
Post subject: | Re: CQB_player |
The current version of CQB does not allow you to change the player based on the map type. So using a sleeveless variant on an arctic map becomes a bit difficult and unlikely ... I did a render of spec ops team fully equipped for the urban environment maps (take a look at my blog). |
Author: | rBok6 [ Sat May 06, 2017 11:36 pm ] |
Post subject: | Re: CQB_player |
Oh I see. You're right It wouldn't make any sense. Those variants look awesome though. Excellent work! And what about a juggernaut type of variant? You know like the ones from CoD Black Ops 1. Those design would fit perfectly in a CQB setting. |
Author: | rBok6 [ Sat May 06, 2017 11:48 pm ] |
Post subject: | Re: CQB_player |
rBok6 wrote: Oh I see. You're right It wouldn't make any sense. Those variants look awesome though. Excellent work! And what about a juggernaut type of variant? You know like the ones from CoD Black Ops 1. Those design would fit perfectly in a CQB setting. http://callofduty.wikia.com/wiki/File:J ... del_BO.png |
Author: | marze [ Sat May 20, 2017 9:36 am ] |
Post subject: | Re: CQB_player |
juggernaut in the queue I did a render for the Red team - woodland environment Camo used: Olive-Flecktarn, Black-Olive, Olive-Olive Olive-Flecktarn, Foliage-Multicam, Flecktarn-Olive |
Author: | marze [ Wed May 31, 2017 10:20 pm ] |
Post subject: | Re: CQB_player |
Some variations for the woodland environment for the specops team. I like the classic M81 with black vest but the last one is good for urban environment also. Camo used: M81-Olive, M81-Black, Comsubin-Olive, Comsubin-Black, Foliage-Olive, Foliage-Black. I made also a patch with the logo on the left shoulder. Every time that I make some render I found some error on the texture to fix...never ending story... |
Author: | rBok6 [ Thu Jun 08, 2017 3:37 am ] |
Post subject: | Re: CQB_player |
marze wrote: Some variations for the woodland environment for the specops team. I like the classic M81 with black vest but the last one is good for urban environment also. Camo used: M81-Olive, M81-Black, Comsubin-Olive, Comsubin-Black, Foliage-Olive, Foliage-Black. I made also a patch with the logo on the left shoulder. Every time that I make some render I found some error on the texture to fix...never ending story... Excellent work as usual marze. Keep it up ![]() |
Author: | Damien [ Wed Jun 14, 2017 8:21 pm ] |
Post subject: | Re: CQB_player |
Marze, I PM'ed you, please check it out. :) |
Author: | marze [ Fri Jul 14, 2017 11:37 am ] |
Post subject: | Re: CQB_player |
I fixed a UV mapping error of the hands and I did a render for the Red team - Desert environment Camo used: Khaki-Flecktarn desert(Ger), Khaki-Somalia (Ita), Flecktarn desert(Ger)-Khaki 3color desert(USA)-Khaki, Khaki-Flecktarn desert(Ger), Kryptek Highlander(USA) |
Author: | Stealth [ Fri Jul 21, 2017 6:48 pm ] |
Post subject: | Re: CQB_player |
Damien I PMed you twice now. What gives? No response? |
Author: | marze [ Fri Aug 11, 2017 1:17 pm ] |
Post subject: | Re: CQB_player |
Some variations for the desert environment for the specops team. Camo used: AOR1 Desert(USA) |
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