MW:TrueCombat mapping
Page 2 of 3

Author:  coroner [ Wed Sep 12, 2012 11:16 am ]
Post subject: 

@ Damien

I will sent you 049 later. Models: That european style metal dumpster with the round top, the eu trash bin (black), the plastic barrels (would need higher res version, current one can be used for lod). The transformers (as in cqb_sample or northport). The red trash container, also used in cqb_sample.
EDIT: If cod4 doesn't have a forklift we need the forklift. Probably the wind mill from delta. Also we existing models updated with rotating parts like a rotating ceiling fan and airconditon with rotating fan (see MW2+).

@ Stealth, I though you were working on lumberyard. Would be great to have rain later on in it (see cod4 farm).

Is there still an irc channel? I could pop in later.

Author:  Stealth [ Wed Sep 12, 2012 11:31 am ]
Post subject: 

Yeah, but I kind of wanted to work on something that was actually apart of the mod. I didn't think you were interested in including Lumberyard in the mod.

Um, I have an excellent idea for an abandoned map. I can help Dim$tar with that map if you don't mind.

An IRC channel would rock. :D

Author:  coroner [ Wed Sep 12, 2012 12:55 pm ]
Post subject: 

I hope Dimstar ports village and from there it can be modified to a more "overgrown" style with some abbandoned parts.

@Stealth: For sure you canhelp me with favela very soon. I will make the raw layout with first very rough version of the buildings. From there it will hav 10-15 buildings whichcan all be worked on in parallel. That should be the same with the other maps. misc_prefabs are so great a new dimension in mapping.

I am on #tc:elite

Author:  Dim$tar [ Wed Sep 12, 2012 6:18 pm ]
Post subject: 

Okay, I'm Just finishing somethin for TCE & I'l get on with village :)

Author:  Damien [ Wed Sep 12, 2012 6:51 pm ]
Post subject: 

A bit of an update:

I was struggling with getting TCE's md3 files into MW's .xmodel format.

The first obstacle was finding a decent tool which can be used to convert .md3 to something Blender would open (Blender has .md3 importers but they are version specific and very hard to work with).

I found Misfit Model 3D but be sure to download the latest (1.3.8) version for .md3 support.

Then I used MM3D to export the model as .obj which Blender has no problem with, imported it and created the material for the model.

Finally, use Blender-CoD Addon v0.3.5 (alpha 3) [Blender v2.63 or later]
Be careful with the installation steps, also, don't forget to enable "testing" in the addon preferences so you can see the plugin on the list.

Select the sections you wish to export to .xmodel and the last step is using the mod tools to import it so it can be used in-game (haven't tried that last step yet).

Author:  Stealth [ Wed Sep 12, 2012 10:03 pm ]
Post subject: 

Sounds great Coroner. Meanwhile I will continue to work out Lumberyard.

Umm, Not sure if you remember, but misc_prefabs were available in Radiant 2.0.

Of course that was a long time ago. But I loved it. I made thousands of prefabs for the mod I was in called "Reload". This was back in 2000 or so.

Author:  Kil [ Thu Sep 13, 2012 1:46 am ]
Post subject: 

If Ross is going to be doing Delta, anything for me to be doing?

Author:  coroner [ Thu Sep 13, 2012 5:45 am ]
Post subject: 

@Kil and Ross:
Is this true at all that Ross wanted to do delta? Could you guys sort it?
I thought he was on it but I might be confusing things. Again with misc_prefabs there shoud be more ppl working at a map ...

@Damien: I was using milkshape to export .obj from .md3 and xconv v1.6 for Call of Duty - World at War to convert to xmodel_export. Then Asset Manager from cod4. But it was a bit choppy, had to invert vertices in Milkshape etc.
I also found Neosis ( a very handy tool for format conversion (used it for UDK so far)

Author:  Kil [ Thu Sep 13, 2012 6:03 am ]
Post subject: 


Let us know what you're current situation is then.

Author:  coroner [ Thu Sep 13, 2012 6:21 am ]
Post subject: 

We sure need an ftp or repository where all stuff is mirrored with a document where everbody says what he is currently on.

Author:  Android. [ Thu Sep 13, 2012 8:28 am ]
Post subject: 

You can use github for that, really usefull.

Also comes in handy when you want other people to check the map.

Author:  Damien [ Thu Sep 13, 2012 10:13 am ]
Post subject: 

coroner wrote:
I was using milkshape to export .obj from .md3 and xconv v1.6 for Call of Duty - World at War to convert to xmodel_export. Then Asset Manager from cod4. But it was a bit choppy, had to invert vertices in Milkshape etc.
Misfit Model is basically a free Milkshape alternative and the import/export plugins work great.

Neosis sounds interesting, I'll give it a look.

Oh, and thank you for snow's source.

Author:  luka [ Thu Sep 13, 2012 1:05 pm ]
Post subject: 

U can use OwnCloud for file share (files,pictures,contacts,calendar) is Open Source

Author:  |2ossĀ® [ Thu Sep 13, 2012 3:29 pm ]
Post subject: 


I just received delta from Coroner, do you have any contact information? Teamspeak 3? Xfire? So we can discuss how we'll split the work on delta. If you have xfire I'll be on most of the day: ross6056

Author:  Kil [ Thu Sep 13, 2012 9:28 pm ]
Post subject: 

I'll be on the #TC:Elite IRC channel, you can PM me there.

And heh, going to be a little bit of a pain to have more than one on the same map without using a repo :P

Page 2 of 3 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group