
The conversion of TC:E textures shader definitions to COD4 materials can be downloaded here:
tce_material_varsovie201210.zip
1. Unzip GDT file to /source_data directory
2. Unpack TC:E "textures" to /tcetest , same like W:ET
3. run /bin/ asset_manager.exe , open gdt and - convert all assets. wait a few minutes until COD4 converter will create all iwi files inside /raw/images.
Finally i selected following shdaer schema:
Quote:
Converting 'bruce_brick__wall_raw_white' (material 19 of 908)...
Converting 'bruce_brick__wall_raw_white2' (material 20 of 908)...
Converting 'bruce_crete__betonplate_blue' (material 21 of 908)...
Converting 'bruce_crete__betonplate_blue_dn_snow' (material 22 of 908)...
Converting 'bruce_crete__bigcrete1' (material 23 of 908)...
Converting 'bruce_crete__bigcrete2' (material 24 of 908)...
Converting 'bruce_crete__concrete_4' (material 25 of 908)...
Replace directory structure with __
Then is very easy to retexture all old maps as we keep directory and texture name.
tce_material_varsovie201210.gdt - is very simple conversion. Shaders haven't any special details - all locale=test and usage=interior wall for quick filtering.
Until some MWTC lead will define:
- shader names rule
- colormap / spec names rule
Is very risky to move forward as all my effort can be useless