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What do i need to make a map for Cod4:MW:TC ?? http://truecombatelite.com/forums/viewtopic.php?f=51&t=2431 |
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Author: | cqbdrug [ Mon Jan 28, 2013 11:34 pm ] |
Post subject: | What do i need to make a map for Cod4:MW:TC ?? |
What do i need to make a map for Cod4:MW:TC ?? Which Programm's ? Which Settings ? I am familiar with mapping of tc:e /cqb but Cod4MW:TC is new for me ... thanks |
Author: | DennerBR [ Tue Jan 29, 2013 6:32 pm ] |
Post subject: | |
I suggest that you post an PM to Mr.G. He is making a geat job in Stadtrand to MW:TC |
Author: | DennerBR [ Tue Jan 29, 2013 6:37 pm ] |
Post subject: | |
DennerBR wrote: I suggest that you post an PM to Mr.G. He is making a geat job in Stadtrand to MW:TC
I meant great job... |
Author: | Damien [ Wed Jan 30, 2013 3:39 pm ] |
Post subject: | |
You'll need the following: CoD4 1.6 Patch (283MB) CoD4 1.7 Patch (37MB) CoD4 Mod Tools (604MB) |
Author: | Damien [ Thu Jan 31, 2013 12:10 am ] |
Post subject: | |
Hmm, converting to CoD4's .map format might be a little easier. You don't own a MW copy? |
Author: | luka [ Thu Jan 31, 2013 8:55 am ] |
Post subject: | |
sxy come on xfire i wanna test it ![]() |
Author: | sxy [ Thu Jan 31, 2013 10:52 am ] |
Post subject: | |
Nope. I have only demoed the single player campaign and never played it online (never had any interest since TCE was such a nice game). I'll buy it once I'm sure that MWTC will see some action. ![]() |
Author: | sxy [ Thu Jan 31, 2013 10:53 am ] |
Post subject: | |
Luka: sorry this is not playable yet. It is maybe 5% done. |
Author: | sxy [ Thu Jan 31, 2013 10:59 am ] |
Post subject: | |
The conversion into .map would be great. Although I doubt there are any working export plugins for 3dsm12". I hope that there is possibility to decompile ASE models into the BSP brushwork at map compile, otherwise I/someone else will have to build the caulk model around the ase models. |
Author: | DennerBR [ Thu Jan 31, 2013 6:20 pm ] |
Post subject: | |
Hi sxy, I'm really glad to see someone that is working on something to help. I hope that you can do a great job in your map, as Mr.G did on his map. |
Author: | DennerBR [ Thu Jan 31, 2013 6:24 pm ] |
Post subject: | |
DennerBR wrote: Hi sxy, I'm really glad to see someone that is working on something to help.
This apply to you too, cqbdrug. |
Author: | Damien [ Thu Jan 31, 2013 8:43 pm ] |
Post subject: | |
sxy wrote: The conversion into .map would be great. Although I doubt there are any working export plugins for 3dsm12". I hope that there is possibility to decompile ASE models into the BSP brushwork at map compile, otherwise I/someone else will have to build the caulk model around the ase models. Well, you could convert your TCE .map directly to CoD4 .map file.
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Author: | sxy [ Thu Jan 31, 2013 9:00 pm ] |
Post subject: | |
This is certainly one possibility ![]() |
Author: | coroner [ Fri Feb 01, 2013 5:55 pm ] |
Post subject: | |
I don't get why the map is not converted into a COD4 map file right away. There have to be changes to doorways and all this stuff, more details ... What is gained by converting the old geometry to a static map model. No changes can be done ... |
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