coroner wrote:
I have two considerations with an open alpha:
1) The use of COD:MW2 and COD:BO weapons. Though there are other public mods with these.
I don't see how this is a concern; as you point out these are in other mods (in fact they've even been ported and re-purposed on other Developer/Publisher games/engines), even the Infinity Ward MW2 and BW model work is itself derivative and not completely original... My feeling is this is moot and trivial; and should there be any reaction from Activision it can be dealt with them...
Considering: the fallout btween Activision/Infinity Ward, the size of the audience a TC:MW4 mod is likely to attract, that TC doesn't compete with the audience that likes vanilla MW, and that TC has always been a huge inspiration for the MW franchise; it would be shocking if there was anything but a positive reaction, if there's any reaction at all from Activision as they're probably more worried about you suing them...
coroner wrote:
2) In this early alpha stage, the mod is obviously still close to Cod (sounds, ui, maps etc). This might just scare many (if there are many left) off.
Otherwise I would enjoy open alpha.
It might not be what some are looking for, but many of us that bought the MW games were increasingly disappointed with growing emphasis on the Arcade/Arena/Casino features of the franchise; i.e. weapons and money as prizes for killing, magic 'perks', air-strikes, and the claustrophobic density of players on small maps that gives the vanilla game about as much tactical depth as a hand grenade in a phone booth.
So, I feature there may be an small audience of MW Fans and Level Designers that own MW4 that were looking for something more along the lines of what True Combat games offered. It's likely initial play-share even if a TC mod were announced on Blues News will be quite small, but if original level designs can be created for the mod TC maps are ported -- pick-up could be substantial...
