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[MAP] obj_mout RC6 http://truecombatelite.com/forums/viewtopic.php?f=8&t=1923 |
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Author: | De@thByBl@st [ Thu Oct 15, 2009 2:42 pm ] |
Post subject: | [MAP] obj_mout RC6 |
![]() Mirror1 NEED MIRRORS Please PM. RENAME TO: .pk3 MD5: c51d779185e16fcb652325202f8f1113 MAP NAME: obj_mout AUTHOR: De@thByBl@st STATUS: Release Candidate Six PLAYERS: 1-64 "There are 64 player spawn points (CTF) and 32 Spectator spawn points (DM)". GAMETYPES SUPPORTED: obj bc robj BOT SUPPORT: Yes KNOWN ISSUES: Bots do not take objectives in obj or robj. FEATURES: Bot support. Checkpoint objectives, with take and hold game play. Correct texture scaling and material usage (sounds and particles). Custom decals and textures. Intermission camera. Realistic scale. FIXES: Resolves script error with objective game type introduced in RC5. CLAN LOGO SUPPORT: textures/mout/decal/clan_logo.tga is reserved for clan usage, though it is not required it can be replaced with your own 128px X 128px TARGA (.tga). This will put your clans logo in a prominent location at the exact center of the map. PLEASE do not replace my other decals, give me the same respect I have given you by providing you with this option, THANKS. SPECIAL THANKS TO: The United States Army for providing the MOUT Mckenna training facility at Fort Benning, Georgia. Hooah! ID Software for their wonderful game engines. Splash Damage for Wolfenstein Enemy Territory. Team Terminator and Grove Six Studios for TrueCombat:Elite. The FORCE clan for being the first to have this map on their servers rotation. The following clans for running this map on their servers rotation: .iG [SeF] [UNITED] )v(aD*Joedirt, [tce]JERK and sschock for reporting several bugs, you guys have been a big help, thanks. The following for helping me along, answering my questions and providing content , as well as showing an interest in this project: baltar bruce45 clamboni Coronor Diane DrunkyDuck eagle eclipse*8*Ball highfighter ignoblo Kilroy LadyDeath Linkerhode Liquid )v(aD*Joedirt Matt518 Mehrang merlin1991 Prowokator Revenant Rosso The5thHorsmen Toc NSA unicornkill [UNITED]kraut VinnyG eclipse*8*Ball for providing many resources to the community, including a great map download location. Visit the site: http://www.eclipse-esports.de Siren for expressing an interest in this map when it seemed like it was forgotten, because it was. Everyone that maps for and plays True Combat: Elite, everyone that visits http://www.truecombatelite.com/ and those that post on the forums there, let's keep this project alive and kicking. Anyone else that I may have forgotten, Send me a PM and let me know. Enjoy |
Author: | $omator [ Thu Oct 15, 2009 9:55 pm ] |
Post subject: | |
i belive we have tested it some time ago and we had trouble settig it to do nextmap after the timelimit hit |
Author: | De@thByBl@st [ Fri Oct 16, 2009 12:04 am ] |
Post subject: | |
$0m@7or wrote: i belive we have tested it some time ago and we had trouble settig it to do nextmap after the timelimit hit
The latest version is RC6, previous release candidates are no longer valid, please report any bugs you find with this version after verifying the MD5Sum provided. |
Author: | De@thByBl@st [ Sat Dec 14, 2013 11:28 pm ] |
Post subject: | Re: [MAP] obj_mout RC6 |
Anyone still running this map or still have it, or want to have it? Yes, I'm still alive. ![]() |
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