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obj_skirmish ported
http://truecombatelite.com/forums/viewtopic.php?f=8&t=2213
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Author:  sxy [ Sun Oct 03, 2010 7:46 pm ]
Post subject:  obj_skirmish ported

Hi!

I've had some free time last month and decided to port one of my favourite q3tc 1.2 maps (ctc_skirmish made by mr. Liquid) to tce 0.49b.
What I've made is - retextured almost all surfaces with brand new high-res textures, redesigned some narrow parts (I'm still not happy with some areas) and made the botroutes.
The map is nearly finished - all that it needs is some bugfixes, a few new textures, bomb and flagsites and last but not least a few test-runs with real players.


a few in-game videos:
Image
Image
Image
Image
Image


Test version will be ready this month.
cheers
sxy

Author:  Damien [ Sun Oct 03, 2010 8:06 pm ]
Post subject: 

Nice, can't wait to play it!

What's the average texture resolution and how does it affect the .pk3 size?


Also, if you need a tester, PM me. :D

Author:  sxy [ Sun Oct 03, 2010 8:22 pm ]
Post subject: 

Pack size is 60Mb. I have 2 or three unused textures in the pack (but still need three new ones so I can't make it much smaller).

The average texture resolution is 1024x1024 and 1024x2048 (which is a minimum for 1680x1050 and higher screen resolutions) and the texture scale (radiant) is 0.0625

I'll send you the map tomorrow morning, I'm in a hurry now.
Bok!

Author:  Damien [ Wed Oct 06, 2010 10:02 pm ]
Post subject: 

Great map and great textures.

I just wanted to post an example of new textures (brick wall on the left) vs old. Click the image for a larger version:

Image

Makes a huge difference.

Author:  sxy [ Thu Oct 07, 2010 10:04 am ]
Post subject: 

Thanks!

Anyway.. I think that the old, low quality green brick texture really goes well with that part of map, but unfortunately I can't find any decent base image on cgtextures.com for new one..

Author:  Damien [ Fri Oct 08, 2010 8:56 am ]
Post subject: 

Maybe you could use this (click for the .png):

Image

You might need to tweak it to your liking, less saturation would be a good start.

Author:  sxy [ Fri Oct 08, 2010 8:57 am ]
Post subject: 

Thx! Will try it in-game.

Author:  Eqpe [ Fri Oct 08, 2010 9:18 am ]
Post subject: 

If you want to I can take some pictures of different textures. Unedited though.

Author:  sxy [ Fri Oct 08, 2010 9:59 am ]
Post subject: 

Please! I'll then post the seamless textures here. (so that they will be accessible to others as well)

Author:  Eqpe [ Fri Oct 08, 2010 11:56 am ]
Post subject: 

Of what do you wish to have textures? Brick walls? wooden walls?

Author:  sxy [ Fri Oct 08, 2010 4:24 pm ]
Post subject: 

Green-grey or only grey brick wall image please.

Author:  sxy [ Fri Oct 08, 2010 8:00 pm ]
Post subject: 

I've ported two of my glass materials from c43uw. I'm going to use one of them on obj_skirmish.

ImageImageImage
ImageImage

Author:  Eqpe [ Sat Oct 09, 2010 12:04 am ]
Post subject: 

I'm going too look for those kind of brickwalls here in the city ^^. It's a small city so I'm not sure if I will find it, but I will try. Do you want them in jpg or RAW format?

Author:  sxy [ Sat Oct 09, 2010 9:49 am ]
Post subject: 

Jpeg is fine :)

Author:  crash [ Sat Oct 09, 2010 6:10 pm ]
Post subject: 

Wasn't Skirmish a night map? I just can remember it was much darker, please make it like the original!

Thanks for your work, I always love to see those old maps in TC:E. Could you port tc_industrial and tc_cc2 next then? ;)

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