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obj_tm_Garage - map is ready http://truecombatelite.com/forums/viewtopic.php?f=8&t=2228 |
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Author: | varsovie [ Sat Oct 30, 2010 11:55 pm ] |
Post subject: | obj_tm_Garage - map is ready |
Today I have little time so made this small map - OBJ_TM_GARAGE_B1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Xfire movie: ![]() Car garage in basement. Supports BC, CTF , OBJ (terrorists blow container). Download: http://www.qdrive.net/JacekC/file/183006/abfa0ebeaf3fac045025fbc2a0460236 http://rapidshare.com/files/428043340/obj_tm_garage_b1.pk3 http://www.speedyshare.com/files/24949597/obj_tm_garage_b1.pk3 http://tompl.isgreat.org If map will work fine , and no any strong bug , please host ![]() |
Author: | merlin1991 [ Sun Oct 31, 2010 1:05 am ] |
Post subject: | |
if you think the map is stable enough, why not put it on the mapdepot? http://truecombatelite.com/mapdepot/ |
Author: | *Mr.G* [ Sun Oct 31, 2010 10:35 am ] |
Post subject: | |
Yea not too bad Varsovie! ![]() I recommend you to re-think the scale of things a bit - ss1 - ss2 - ss3 - I dont know how parking garages are in poland, but it seemed very quiet and clean down there, however i guess you called it beta for a reason ![]() Also, remember to throw a few well placed hint brushes in there. Thats all for now. Good job ![]() |
Author: | RedRuM [ Sun Oct 31, 2010 12:08 pm ] |
Post subject: | |
umm interesting (first link) /var/www/vhosts/qdrive.net/httpdocs/files/JacekC/183006_obj_tm_garage_b1.pk3 not found well i though to start re-working my red dot scope but now im gunna waypoint some stuff ![]() |
Author: | varsovie [ Tue Nov 02, 2010 9:04 pm ] |
Post subject: | |
MR.G Quote: Objective was only place-holder because i'm planning Matrix-o-Resident Evil armory ![]() ![]() ![]() Quote: http://www.tce-massa.com/images/mrg/obj_tm_garage_b1_ss1.jpg Propotions is always my weak side ![]() ![]() ![]() But for me now these doors are too small, or i spent to many years with double-jump in W:ET ![]() Quote: http://www.tce-massa.com/image/mrg/obj_tm_garage_b1_ss3.jpg
Regarding Fiat Panda, i used recommended scale 1.25 , it seems Fiat Panda is really small ![]() Please compare for classic lady on this photo: http://www.autoviva.com/img/photos/210/fiat_panda_30_years_of_history__large_25210.jpg Anyway i will make it bigger , because this car seems too small. |
Author: | Dragonathan [ Wed Nov 03, 2010 4:38 pm ] |
Post subject: | |
@varsovie, can you pick up those weopons on the sides? |
Author: | sxy [ Thu Nov 04, 2010 10:12 am ] |
Post subject: | |
btw.. why do your maps have such strange names? (obj_tm_xyz_blablah_abc1) While it is okay if this helps you with version control, but a bit silly for final versions.. |
Author: | sxy [ Sun Nov 07, 2010 7:57 pm ] |
Post subject: | |
=) |
Author: | varsovie [ Fri Nov 12, 2010 12:06 am ] |
Post subject: | B2 ready |
My Friends, Beta 2 is ready. Download in map depot as merlin1991 suggested: http://www.truecombatelite.com/mapdepot/index.php?page=map&id=90 Only 1.3MB Screenshots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Xfire: ![]() - Improved details , details & details .... ![]() - Add staircase nearly terrorist spawn to give alternative entry to basement. - Fixed doorways dimensions , follow suggestion *Mr.G* :thanks - Added armory container with M4 follow suggestion by Dragonathan :thanks - New objective room in Resident Evil laser room ambient - Added chat locations, lovely for tactical players in obj mode - Fixed possible crash in bodycount with limbo camera - Removed all small fiat pandas, fixed some clipping and more & more to make map more fun. |
Author: | RedRuM [ Fri Nov 12, 2010 7:46 am ] |
Post subject: | |
Damm i would like to way point it but problem is that i cant launch any custom maps ![]() If i launch it trough console it will throw me into north port. Maybe tce just doesnt like me :s |
Author: | Damien [ Fri Nov 12, 2010 8:03 am ] |
Post subject: | |
When northport gets loaded just try with the custom map again. Or just use the host game option but turn off "official server". For mappers using /devmap to test custom maps: Type in /devmap custommapname As soon as the black screen appears (awaiting connection or something), start pressing escape. This will spare you some time by canceling the loading of northport and going back to the main menu. Then just type in /devmap custommapname again. |
Author: | RedRuM [ Fri Nov 12, 2010 10:06 am ] |
Post subject: | |
Damien wrote: When northport gets loaded just try with the custom map again. Or just use the host game option but turn off "official server".
For mappers using /devmap to test custom maps: Type in /devmap custommapname As soon as the black screen appears (awaiting connection or something), start pressing escape. This will spare you some time by canceling the loading of northport and going back to the main menu. Then just type in /devmap custommapname again. Huh is that known bug ? Since once i start tce i see it in map list but when i double click it doesnt react. And once i try console it disapears from map list (nothing to do with your advice. Just said this) Hmm well i try it after i got off school. If it works i can do good waypoints in 2h ![]() Btw just curious but is anyone hosting this map already? |
Author: | merlin1991 [ Fri Nov 12, 2010 11:29 am ] |
Post subject: | |
Redrum use /set sv_official 0 in the console before you load the map, that should fix your problem, sadly the option in the host game menu is b0rked and doesn't work as one would think |
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