ob_cc2 - WIP
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Author:  sxy [ Wed Apr 06, 2011 4:13 pm ]
Post subject:  ob_cc2 - WIP


Last November I was porting a classic quake3: True Combat 1.2 map tc_cc2. The map is far from being finished (the base layout needs some tweaking because of some nasty fps drop spots) but here is a low-quality video preview. ... page#t=38s


ps: I can share the .map if someone wants to work on this one.

Author:  Piney [ Thu Apr 07, 2011 1:46 am ]
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seriously, it might just be my selective memory, but i had no recalling of TC:E ever looking that good...

Author:  prowokator [ Thu Apr 07, 2011 10:29 am ]
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Cool, you're using normal maps for the textures :) And some sort of reflection map for the glass roof?

And 1k texture map size?

Author:  sxy [ Thu Apr 07, 2011 2:09 pm ]
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Thanks Piney and Prowokator!

The reason why TCE stock maps don't look like that is:
~ 1k+ (read: 1024x1024 and bigger) textures
~ different compile parameters than stock tce maps
[q3map2] -light -bouncegrid -custinfoparms -dirty -gamma 1.4 -fast -fastbounce -bouncegrid -patchshadows -v -areascale 1.3 -bounce 3 -dirtmode 1 -samplesize 16 -lightmapsize 1024 -samples 4 "[MapFile]"
~ some bigger brushes are connected together using func_group and have set _lightmapscale 0.125

Unfortunotely no. I didn't use normal maps here, because this still is stock W:ET engine. I have to try this map with the ETXreal binaries (and normal maps) once, now that current radeon drivers work with xreal.

ps: Yes, I'm using the stock TCE glass material with fake reflection.

Author:  sxy [ Sat Apr 16, 2011 1:54 pm ]
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Hi again!

Currently I'm working on another map (lack of good ideas for cc2), which is primarily intended for different ID-based game, but will have version compatible with TC E/cqb.

A few screens for those that are interested:


Author:  Piney [ Sat Apr 16, 2011 3:03 pm ]
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nice to see code43 is still alive, how's the developpement?

Author:  luka [ Sat Apr 16, 2011 5:43 pm ]
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Nice sxy so this is for code43 do you need testers ? :)
(just can't test right now coz i am having problems with pc allready 3 weeks without it and idk how long will take coz *i-need-a-broader-vocab* mobo and gfx (using shity old pc now :( ))

Author:  sxy [ Sun Apr 17, 2011 9:21 am ]
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You have very good eye! :)
C43 dev is at a smaller stall atm because problems with programmers, but we are still alive and kicking, and will probably get a new coder. (one of my friends)
Also, our engine finally works on ATI hardware again (11-3 catalyst works great).

Author:  Outcast [ Sun Apr 17, 2011 4:55 pm ]
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Exquisite work - do you have a webpage or something where one can follow up on what you do?


Author:  sxy [ Sun Apr 17, 2011 6:09 pm ]
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Yes but the webpage is a bit outdated. There is also high probability that we will move to another, more refined game engine.

Author:  Outcast [ Mon Apr 18, 2011 10:55 pm ]
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Thanks, sxy - will check it out!


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