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ob_cc2 - WIP http://truecombatelite.com/forums/viewtopic.php?f=8&t=2288 |
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Author: | sxy [ Wed Apr 06, 2011 4:13 pm ] |
Post subject: | ob_cc2 - WIP |
Hi! Last November I was porting a classic quake3: True Combat 1.2 map tc_cc2. The map is far from being finished (the base layout needs some tweaking because of some nasty fps drop spots) but here is a low-quality video preview. http://www.youtube.com/watch?v=2zvwWSfp ... page#t=38s cheers ps: I can share the .map if someone wants to work on this one. |
Author: | Piney [ Thu Apr 07, 2011 1:46 am ] |
Post subject: | |
seriously, it might just be my selective memory, but i had no recalling of TC:E ever looking that good... |
Author: | prowokator [ Thu Apr 07, 2011 10:29 am ] |
Post subject: | |
Cool, you're using normal maps for the textures ![]() And 1k texture map size? |
Author: | sxy [ Thu Apr 07, 2011 2:09 pm ] |
Post subject: | |
Thanks Piney and Prowokator! The reason why TCE stock maps don't look like that is: ~ 1k+ (read: 1024x1024 and bigger) textures ~ different compile parameters than stock tce maps [q3map2] -light -bouncegrid -custinfoparms -dirty -gamma 1.4 -fast -fastbounce -bouncegrid -patchshadows -v -areascale 1.3 -bounce 3 -dirtmode 1 -samplesize 16 -lightmapsize 1024 -samples 4 "[MapFile]" ~ some bigger brushes are connected together using func_group and have set _lightmapscale 0.125 Unfortunotely no. I didn't use normal maps here, because this still is stock W:ET engine. I have to try this map with the ETXreal binaries (and normal maps) once, now that current radeon drivers work with xreal. ps: Yes, I'm using the stock TCE glass material with fake reflection. |
Author: | Piney [ Sat Apr 16, 2011 3:03 pm ] |
Post subject: | |
nice to see code43 is still alive, how's the developpement? |
Author: | luka [ Sat Apr 16, 2011 5:43 pm ] |
Post subject: | |
Nice sxy so this is for code43 do you need testers ? ![]() (just can't test right now coz i am having problems with pc allready 3 weeks without it and idk how long will take coz *i-need-a-broader-vocab* mobo and gfx (using shity old pc now ![]() |
Author: | sxy [ Sun Apr 17, 2011 9:21 am ] |
Post subject: | |
You have very good eye! ![]() C43 dev is at a smaller stall atm because problems with programmers, but we are still alive and kicking, and will probably get a new coder. (one of my friends) Also, our engine finally works on ATI hardware again (11-3 catalyst works great). |
Author: | Outcast [ Sun Apr 17, 2011 4:55 pm ] |
Post subject: | |
Exquisite work - do you have a webpage or something where one can follow up on what you do? O |
Author: | sxy [ Sun Apr 17, 2011 6:09 pm ] |
Post subject: | |
Yes code43.net but the webpage is a bit outdated. There is also high probability that we will move to another, more refined game engine. cheers |
Author: | Outcast [ Mon Apr 18, 2011 10:55 pm ] |
Post subject: | |
Thanks, sxy - will check it out! O |
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