I'd like to share some information about activity that has been going on behind the curtain for some time now. There has been a gathering of some interested and long-term content developers from around here to form a team of freelancers. It has been their continued interest in toying around with TC that got me back on track again.
Well, together we follow the goal to bring back TC to life.
The first basic step will be a new release of CQB with some tweaks, a sample map (including map source) with all gametypes supported, and most importantly unlocked for customization. Furthermore, the new release will run "standalone" with the ET engine of your choice.
Regarding the engine ET:L seems to provide a solid base, however, I could also not prevent myself from touching the engine a bit and implemented blur, bloom, and screen based exposure measurement (for dynamic exposure, i.e. HDR or "eye" effect) in the ET engine. The code is based on an old version of OA's bloom implementation (which is based on Warsow/Darkplaces) and is now optimized for minimal framerate impact. Actually it is super fast. I hope ET:L will merge these features in their code base, without letting us wait for the new renderer (in comparison to ETXreals blur and bloom the current version is much faster anyhow).
Stay tuned for a new CQB release and more report about content updates in the future.
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