Hi my fellow TC:E fanatics.
In 2009 I made maps for TC:E, but stumbled upon great disasters :
-Water looks crappy
-Characters could be better
-Compilation times are a biznotch (yes, yes, I'll put my 'Hacked' compiler online)
-Total vertices of map are limited
-Oh, PB stops support, mehhh
(not to mention the installing and search for server lists problems)
Yada Yada Yada, decided to make the map for TC:E, but only to port it to my own
game later. Keej, then the promise of CQB came.....and we waited patiently....
DAMN YOU COR, WHY LET US WAIT SO LONG, BRO ?
What you could have done, was ask help from the COMMUNITY !
Why port it as a Mod again ? *Slams head on table*
To keep things very short, this is the start of the remake of Obj_village :
http://imageshack.us/a/img402/609/jackt ... gerema.jpgDon't mind the map being in 1 texture, the import was quick and dirty to check
if it even would import the right way. Don't mind the trees either, was noobing
around with the stock models.
Remarks :
- NO,that's NOT GTK
- Yes, I know : don't use WET models or textures
- Animation sequences done by MoCap (Shhhht, that was a costly joke)
- All original TC:E maps would need remodelling and retexturing
- No infringement intended, just don't want this game to die, keej. (credits remain)
- Why are there no 3D characters that are good enough, that don't cost 200 bucks ?
(luckily I haz Kinect to scan 3D things, now where can I find a soldier to scan ?)
- Yes, you can send me E-hugs and hatemail
I'm at work, so wrote this in quiet a hurry. Will post more screenshots this weekend,
after we texture a few things correctly.