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PostPosted: Sat Jun 12, 2010 4:57 pm 
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I thought you wanted this thread clear of pet wishes

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PostPosted: Sun Jun 13, 2010 5:27 pm 
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Eqpe wrote:
I thought you wanted this thread clear of pet wishes

Then you didn't do much reading or any thinking...

:roll:


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PostPosted: Sun Jun 13, 2010 6:11 pm 
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prick.


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PostPosted: Sun Jun 13, 2010 6:40 pm 
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I'm ok with improved realism as long as it doesn't interfere with the gameplay quality (not a demand).

For an example, I find exaggerated acceleration/deceleration when moving around quite annoying.


As far as TC:E goes, it's pretty much restricted to a single life plant/defuse gamemode and a broken TDM and CTF (map flow isn't optimized for these). At this point I would even like to see the old reinforced objective game mode introduced again.
I don't think it's even close to CS but I do find some of the arcade elements like jumping corners annoying (even though I too use them ^^ )


CoD4 is pretty solid, but most of the maps aren't big enough for the high speed of the players (or the other way around). Pitty since the detail on them allows for good cover spots unlike TC:E where you pretty much have rectangular corridors leading to choke points with some basic cover (yes, I do understand this is due to the graphics limitations)
Other plusses are the gamemodes, free climbing system and the dynamic respawning system so you don't get stuck getting spawnkilled. Well, except in FFA.


Operation Flashpoint and the ARMA series would probably be the reference for realistic gameplay but would they work on a smaller scale?


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PostPosted: Sun Jun 13, 2010 8:01 pm 
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He doesn't like wishes or opinions unless are his or similar to his own ones.


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PostPosted: Sun Jun 13, 2010 8:33 pm 
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hoak wrote:
Eqpe wrote:
I thought you wanted this thread clear of pet wishes

Then you didn't do much reading or any thinking...

:roll:

oh ok well I guess I misinterpreted this piece of text then ;)

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Personally I just want to see what Coroner creates released preferably unsullied or slowed by the whims, complaints, and laundry list of content pet wishes.


Might it be that you stand above the rest here, so you can make pet wishes yourself? Well anyway I have no interest debating with you no more. It seem that you are not able to see you own faults and mistakes, nor take criticism in any way. Have a nice day and continue to play those games that you so highly praise, they should still have quite a big player base since realistic games apparently attracts lots of people.

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Last edited by Eqpe on Sun Jun 13, 2010 8:59 pm, edited 1 time in total.

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PostPosted: Sun Jun 13, 2010 8:45 pm 
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seriously... why does it matter anyway. just let people post their thoughts/ideas, commenting them objectively is ok, but all we see here is bs spam(>70% in this forum anyway). ideas wont hurt anyone, and its still up to coroner to decide whether he wants to take any of these into consideration or not...

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PostPosted: Mon Jun 14, 2010 12:14 am 
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Eqpe wrote:
oh ok well I guess I misinterpreted this piece of text then

Yup, reading in context for meaning and comprehension is obviously not one of your strong points; apology accepted... Is English a second language for you, or are you very young?

:?


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PostPosted: Mon Jun 14, 2010 12:25 am 
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SnaKeS3K wrote:
seriously... why does it matter anyway. just let people post their thoughts/ideas, commenting them objectively is ok, but all we see here is bs spam(>70% in this forum anyway). ideas wont hurt anyone, and its still up to coroner to decide whether he wants to take any of these into consideration or not...

Who have list of ideas from Team Combat:Urban Asssualt forum ?


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PostPosted: Mon Jun 14, 2010 3:30 pm 
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Marksman
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coroner wrote:
I just wanted to add that I, obviously in contrast to some other ppl, enjoy reading about different opinions and like to hear suggestions and about different views. Thank you for sharing your opinion and don't hesitate to share more.


Thanks, coroner. I really appreciate the reply; I was just near ready to abandon the forums all together.


coroner wrote:
As a sidenote, CQB has a g_realism switch at the moment. It is, however, risky to try to appeal to different communities. Sad to say but also true, TCE and CQB will always be judged as W:ET mods which in many ppl's perception can't be that different to the original game and thus can't be realistic by definition.


I'd like to *respectfully* disagree. In regards to people's perceptions, any gamer with even a small understanding of game mods appreciates the fact that a mod can radically change every aspect of the game. Example: The _very_ realistic World War I Red Orchestra mod would never be confused for the arcade/action game play of UT 2003 --the engine on which it is based on. Link: http://en.wikipedia.org/wiki/Red_Orches ... bined_Arms

Also, I don't think it's risky to take dead aim at the realistic tactical gamer audience. I think TC:E/CQB (or a mini-mod of CQB) could have what it takes to attract --and more importantly *keep* a dedicated following of thousands of players.

I've mentioned this brief menu before in very old posts, but TC:E could have been (or CQB can be) the first free, cross platform, true tactical gamer that offered amazing graphics running on modest hardware. But it was marred by action/arcadish game play whilst trying to pass itself off as a tactical gamer.

I've personally taken the game to friends houses (or walked 'em through an install on Teamspeak/Ventrillo), did the install, sat them down, showed them the basics, found 'em a decent server and sat back while they played a few rounds. And even though they were thoroughly impressed that a free mod offered this level of graphic detail, they were all puzzled by what the game was actually trying to be.

Now, I'm not advocating that the game be slowed to a turtle's crawl ala Ghost Recon, but when a TC:E player can jump and stay standing on a fence railing, stand there and shoot with decent accuracy, then well...

The point is, this schizophrenic tactical/arcade game style has been previously done more than a few times before, - it's been done to death. And the results are mostly the same: the servers all end up being mostly empty after a very short while.

I'll be the first to admit that I have been out of the gaming loop for a few years, so what I'm about to write might be arguable, but after firing up a copy of XQF and taking a look at what's going on in servers, seems that when you do true "arcade" game .e.g., W:ET--and do it very well-- you'll have *thousands* of servers up with hundreds of players online on a Monday morning! Currently, can the same be said for TC:E, or UrT, etc.?? Doesn't seem so, from the servers I'm looking at. Even at TC:E's peak, the R6:RVS servers/players were outnumbering it 10 to 1.

And when you do a proper "tactical realism" game ala the R6 series, you have a highly loyal and enduring community. Taking a very brief look (I'm working now and on spotty Wi-Fi connection in the ambulance) at what's going on here: http://forums.ubi.com/eve/forums/a/frm/f/8081011862 , you'll notice a very active community for games that were released 7 to 10 years ago. And there are *hundreds* people still yearning for old school Rogue Spear game play!!! Look see here: http://forums.ubi.com/eve/forums/a/tpc/ ... 021644/p/1 I remember half of those clans from playing on MS Zone.

Ultimately what I am trying to impress upon you is this:
I do understand that CQB is your personal project --if it ever gets released, but seriously consider releasing something that the hardcore "tactical realism" fan could embrace. That audience is ripe for the taking, and I think they're very hungry for a back-to-basics tactical gamer. I know I am. That fact that it could be free, truly cross platform, and looks excellent would be more than just icing on the cake.

Though, all of this is moot if you, coroner, don't personally enjoy playing a tactical/realism game that lacks "arcadish" elements. Lord knows it is not fun to work on anything that isn't personally satisfying.

Thanks.

(Edited for spelling only)


Last edited by nyc_paramedic on Mon Jun 14, 2010 4:10 pm, edited 4 times in total.

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PostPosted: Mon Jun 14, 2010 4:00 pm 
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Ross6056 wrote:

... All their asking is for more realism, which isnt a bad idea at all. However it does seem they are appearing out of no where and are randomly imposing to change the game that has kept the true community of the game picking up the pieces for years.

To Hoak and Nyc_Paramedic: you guys have to realize that most of the community that use to be around for this game is gone. and the people that are left are people that enjoy the game so much that they have been literally picking up the pieces. Gathering old maps remaking old maps and making new ones for a dying game that it was. I didnt see any of you 2 around when that was happening. So dont be surprised if the community you guys have provoked will not come back and attack you guys for trying to change a game from what it has been for years to something you guys want. Your points may be valid but your motivation is not.


I didn't *provoke* anyone. My post was articulate and respectful. Not one trace of flame or troll can be found in my post. If what I wrote can be considered a *provocation* that it would elicit such a rabid and violent response, then what you have here is not a community, but what some could call a cult.

And no, we are not "coming out of nowhere". I had been active on the old site/forums and servers years ago. There was also a vocal majority of people who had opinions on what direction TC:E should follow in order for it to thrive and endure. When it became apparent that no further updates were forthcoming, and that TC:E would remain with arcade/action elements then, yes, many people disappeared.

When TC:E was more active and there was hope for change, I did (as a non-programmer, non-mapper) my part: Stayed active on the forums, spread the word about the game to friends and other forums, and stayed active on the servers, and --lest I get flamed again for mentioning it-- hit the PayPal button.

Also, don't take any of this in disparaging manner, but even if TC:E had all its bugs fixed it would still remain as it is today: a dead game. The fact is, there is no *majority* of people or sustainable community that want to play an "arcade/action/tactical/realism" game.

Look at the history. Arcade/action games do very well. Tactical gamers also do very, very well --for *years* after games are initially released. Action/Tactial-Realism games? Not so well. Let me close with this: Albert Einstein once defined insanity as doing the same thing over and over again and expecting different results.


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PostPosted: Mon Jun 14, 2010 4:53 pm 
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Well Said!

COOKIES FOR EVERYONE!!

:D


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PostPosted: Mon Jun 14, 2010 5:31 pm 
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Master
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hoak wrote:
Eqpe wrote:
oh ok well I guess I misinterpreted this piece of text then

Yup, reading in context for meaning and comprehension is obviously not one of your strong points; apology accepted... Is English a second language for you, or are you very young?

:?


Well I'm just going to confirm that, yes English is my second language.
also it doesn't need to be put into context as it can stand for itself.

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PostPosted: Mon Jun 14, 2010 7:50 pm 
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nyc_paramedic wrote:
I've mentioned this brief menu before in very old posts, but TC:E could have been (or CQB can be) the first free, cross platform, true tactical gamer that offered amazing graphics running on modest hardware. But it was marred by action/arcadish game play whilst trying to pass itself off as a tactical gamer.
So, if a game uses certain realistic elements, it's immediately competing with simulations?

It seems you divide FPS's in two groups, either extremely realistic ones or arcades, the latter having TC:E at CS's side.

Quote:
Now, I'm not advocating that the game be slowed to a turtle's crawl ala Ghost Recon, but when a TC:E player can jump and stay standing on a fence railing, stand there and shoot with decent accuracy, then well...
This is probably besides the point you're making but fixing that particular issue is the mapper's job. Some elements like railings use the 'slippery' material which makes player unable to stand on them, some remain forgotten.

Still, you are able to jump over the railing (as opposed to using freeclimb to climb over it), or even jump from a railing to a roof (northport) which is highly unlikely.

Quote:
The point is, this schizophrenic tactical/arcade game style has been previously done more than a few times before, - it's been done to death.
If TC:E's schizo, what about other arcades you clump together with it? They're lightspeed in comparison.

Quote:
And the results are mostly the same: the servers all end up being mostly empty after a very short while.

I'll be the first to admit that I have been out of the gaming loop for a few years, so what I'm about to write might be arguable, but after firing up a copy of XQF and taking a look at what's going on in servers, seems that when you do true "arcade" game .e.g., W:ET--and do it very well-- you'll have *thousands* of servers up with hundreds of players online on a Monday morning! Currently, can the same be said for TC:E, or UrT, etc.?? Doesn't seem so, from the servers I'm looking at. Even at TC:E's peak, the R6:RVS servers/players were outnumbering it 10 to 1.

And when you do a proper "tactical realism" game ala the R6 series, you have a highly loyal and enduring community. Taking a very brief look (I'm working now and on spotty Wi-Fi connection in the ambulance) at what's going on here: http://forums.ubi.com/eve/forums/a/frm/f/8081011862 , you'll notice a very active community for games that were released 7 to 10 years ago. And there are *hundreds* people still yearning for old school Rogue Spear game play!!! Look see here: http://forums.ubi.com/eve/forums/a/tpc/ ... 021644/p/1 I remember half of those clans from playing on MS Zone.
But, is this due to the realism or the cult status? The old Doom is still played, as are the first three Quake games. You can go outside the FPS genre to see the same nostalgia keeping the games played.

Quote:
Though, all of this is moot if you, coroner, don't personally enjoy playing a tactical/realism game that lacks "arcadish" elements. Lord knows it is not fun to work on anything that isn't personally satisfying.
Could you please make a list of the arcade elements that annoy you the most?

Quote:
If what I wrote can be considered a *provocation* that it would elicit such a rabid and violent response, then what you have here is not a community, but what some could call a cult.
Two posts completely irrelevant to the topic reflect the entire community's opinion?

Quote:
When it became apparent that no further updates were forthcoming, and that TC:E would remain with arcade/action elements then, yes, many people disappeared.

...

Also, don't take any of this in disparaging manner, but even if TC:E had all its bugs fixed it would still remain as it is today: a dead game.
People started disappearing when it became clear that TC:E won't be updated anymore but at that point it was a half finished game with only one supported gamemode. You can't connect everything to the lack of realistic gameplay elements.

Quote:
The fact is, there is no *majority* of people or sustainable community that want to play an "arcade/action/tactical/realism" game.

Look at the history. Arcade/action games do very well. Tactical gamers also do very, very well --for *years* after games are initially released. Action/Tactial-Realism games? Not so well.
CS games don't seem to be doing that bad. COD either.


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PostPosted: Mon Jun 14, 2010 9:36 pm 
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It warrants mention that Coroner has said that TC:E and CQB are different mods/games -- any clarification of intention is up to him and not TC:E Fans. And that, for those that continue with the incessant trolling, hostility, and insults; is the difference between game design discussion that offers a recitation of game design concepts, and may or may not express preferences; and 'pet wish posts' that beg, whine, insult and threaten.

I have no 'pet wishes' with regarding TC:E or CQB -- Coroner will build the game he wants which I have acknowledged and encouraged; that fact does not separate me from having my own preferences and discussion of TC history from that context, or design discussion solicited by Coroner.

But the loudest, squeakiest, and most obnoxious wheels have been getting the oil in TC:E Fan Boy land for far too long; and the sophomoric insults, hostility, trolling, threats and shouting down anyone that so much as breaths a word about anything that deviates from the TC:E arcade mash-up canon is revolting... I would just as vociferously play Devils Advocate and defend anyone that had the independence of mind to suggest CQB should be more arcady, faster, and have jet-packs considering the puke-fest that has become this audience's most vociferous proponents...

:x


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