Glad you're still at it
Coroner! Have you given any thought to more realistic features and capability for
G_Realism 1? Some things I know will appeal to the TR Audience in such a game mode that you already have created engine provision for with some of the features you've developed in CQB include:
Realistic To-Scale Body Armor
This could could be a topic all its own as even the few games that attempt it, have means to do it correctly or realistically, and the topic of real soft-targets that are part of contemporary training make for some rather gruesome and unappealing discussion... But your new bone/damage system seems tailor made for realistic focused soft and hard targets (face/neck, shoulder entries, and PG) for a realistically armored man-target, and as body armor is so inexpensive -- virtually all organized forces criminal or otherise use it...
The up-side of what's a rather tawdry subject is that realistically modeled III, IV+ armor makes for
both less first-hit decisive game-play that allows for more familiar and accessible '
counter' as well as putting more of a skill curve on game-play as effective '
fast take-down' targets are much smaller, requiring more precise aim, and actual realistic use of weapon type, aiming machinery, and metrics to be effective.
Asymmetrical & Less-Lethal Game Modes
It's no secret I'm no Fan of arcade random-re-spam death-mash, and most who are likely to be intrigued by
G_Realism 1 probably won't be either. There are a bevy of creative asymmetrical and realistic game modes that are very easy to deliver on any id Software engine game, that will make or even force more effective use of a maps play area like VIP Escort, hostage hold, extraction, and infiltration to name a few...
More Realistic Weapon Deployment Limitations
I'm not the first one that cringed when seeing an ACOG on a Russian weapon; or reading that explosive munitions that would bring a building down on top of anyone using them even judiciously in an close urban setting of a BSP id Tech engine scale may be part of CQB... While both, and other liberally entertaining features are certainly '
possible' and fun in an action realism context; the TR crowd are attracted to what's realistic terms of real-world application. To the same end restricting weapons and features may have a positive effect for certain TC:E Fans that have a neurotic concern and even obsession bordering on psychosis with regard to
G_Realism 1 '
fragmenting' the existing audience -- if the
G_Realism 1 game is more feature limited then the regular mode it will be even less appealing to those that just want vanilla CQB/TC arcade speed-spam making this even less of a concern...
