Cool, if you should feel inclined to make changes again for the legacy TC Audience (and I'd in no way trivilize the value of that) perhaps you could at least preserve all the work you have invested in the more realistic
to-scale PPMS metrics in a
g_realism 1 var for those of us that really like it (and there
are plenty of us already).
It has been demonstrated that it's positive when the Developer establishes standard game metrics statutes for his intended Audience(s), that offer enough appeal and varety (via options) that those parties don't end up doing it themselves a dozen different ways creating the mess and mire of too many neiche mods and tweaked servers played only by Modders.
On the subject of
scale, I'm not the only one to mention that the player model and FPP looks a bit too large with respect to the map and it's models; while there are some aspects of this I like a lot that are quite realistic (effects on movement in close spaces), aesthetically it looks a bit off. This appears to be more a function of the FPP then absolute player model scale and I'm wondering if it's some function of the settings for widescreen 16:9 displays exascerbating model sale that's only a smidge off?
