hoak wrote:
Apparently it needs to be pointed out, again, that in a realistic shooter there's no such thing as 'camping', that ambushing is a valid tactic -- and the tools and means to counter are readily available just like the real thing (in a realistic game)...
Camping and ambushing are two very different things. Not to mention that the latter is impossible in most online shooters.
Also, about the health regen = more camping theory, I disagree. A camper isn't motivated by health regeneration just like a rusher isn't motivated by painkillers. It's a matter of a playstyle preference. Sure, a rusher might take a few seconds for his health to regenerate or a camper might come out of his spot to grab a painkiller but that's nothing major.
However, single-life objectives are a different story... also, clan wars.
SnaKeS3K wrote:
i wouldnt even go as far as 2/3... imo 1/2 of the dmg done should be max (especially if a lot of dmg was given, on low damage its not such an issue).
I agree, health recharge cap only makes sense to a certain point. Regeneration under one half of max health isn't really needed.
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in bc (which is more in coroner's focus from what i've read so far)
It might lean more towards the old ROBJ mode
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regeneration would benefit the campers
Let's say you lean 'round the corner and see the enemy, he shoots you but you manage to run away. Who has the upper hand, the enemy or you with restored full health + the knowledge of his position?