Baal wrote:
Counter Strike had a very cool balance effect regarding landings and jumps. Whenever you fell/jumped off of an object, you couldn't immediately jump after landing, or aim for that matter. The screen kinda wobbled. To me, that was a great idea to keep bunny hopping (not the lamer scriptor type) style players from gaining advantage.
Also, what about extending stamina under the more realistic movement? To me, as you play TCE, you're playing under a highly trained soldier, so running out of stamina so fast seems weird. Granted most of us players are using lean-jumping, but maybe reduce the stamina loss from small jumps/climbs (like in Railhouse, the small ledge to Hallway, no reason to loose that much stamina for such a small obstacle, on top of that, if you have bad FPS, you might even MISS the jump!).
I think landing is handled well in tce... maybe movement should be slowed for a very short time after a hard landing (when you take damage).
Running out of stamina seems weird to you only cause sprinting doesn't seem fast enough for you

And remember even if highly trained, a soldiers has to carry a lot of heavy stuff.
Anyway, as far as I remember, Coroner included an ability that extends stamina