Piney wrote:
bump maps is more than shiny water.
Bump maps look stupid mostly.
Shiny marble "wood" walls are stupid.
Shiny water is too shiny.
Many games overdo the graphics and many dont use them wisely and kill the fps.
Example: rainbow six lockdown. It was *i-need-a-broader-vocab* amusing first to read review "uses incredible lighting" and seeing on shiny "wood" wall a lamp. The lamp was not funny part. Funny was that lamps real designation was behind me down the hall 30 meters. That was some *i-need-a-broader-vocab* mirror wood wall. And these metal railings on stairs are dirty as shit, maybe because they didnt shine.
Good example about bumps: best bump usage i have saw is on nexuiz. You only see bumps on good lighting and if you shoot explosive projectile on the ground.
Bad bump usage: rainbow six vegas 2. Bump are not even *i-need-a-broader-vocab* visible for normal eye. And still eat gpu/cpu
Most impressive water: killzone2. Seriously maybe best graphic usage i have ever seen. Especialy water. Still too shiny i think but still good.
I think current graphical state is very "true" only that points eye is that some objects that should be shiny are not.
I bet the engine enhancment is not the anwser. Next step is totaly change the engine. Theres no point to put all the eye candy to old engine without gpu acceleration or multi threading. The next choice is W:ET 2 if it realy comes to id tech 4 and haves pb.
If WET1 loses pb support i think true combat gets adapted to ET-XREAL.
And that may be bad news for some since i dont have power cpu. 1.9ghz dual realy cant do much job with single core. Mostly now i get (60)~70~(90) fps maxed out. On xreal i get ~60 fps and it doesnt support multi threading or gpu (as i understood)
Then throw some bots in and stupid windows firewall making scans you get less than 30 fps.