InVader wrote:
InVader wrote:
It's quiet again for some long time... hope you guys didn't really jump outa window
On topic:I remember that in CQB we get to interrupt reloading. So if you start reloading, and before you inserts the next clip you switch to sidearm, then switch back. Will that gun have the previous (let's say) half empty clip in it or none at all?
It's really annoying in the CoD games... maybe the developers think of this as a "feature"... dunno

Meh well i could jump outta effing windows
Quiet pherhaps. Maybe because we have enough flesh over bones to eat
That last video realy made me very happy so i could wait for another half year. Hah its funny how this project have been going on from march 18 (or somewhere near that date) to this day and still it feels one silly month
The reload thingy indeed is unofficial "feature". If they remove it.... They know fans are going to get mad.
Speaking now clips and mags i put here on the middle that tc 1.2 had clips

lol quite fail for realism mod.
Hmm one thing i though as interesting thing would have been somekindof balistic simulation. Maybe just bullet speed since drop is ridiculous on close quarters. Changing the current bullets to the projectiles with extremely high speed. Maybe 8000-10 000~ quake units. if someone remembers good ol quake 3 and the plasma gun then take it as comparansion. Plasma guns projectile speed is 2000 quake units. Plasma can travel 70 meters in about 1.2 secs (very VERY rough estimate. Maybe bellow one sec)
4x that speed. 700 meters in 3 sec.
5x that speed. 700 meters in 2.4 sec
(it is possible i miss calculated.im tired at the time)
I actualy dont know how long bullet will travel in what distance.
Silencer ofcourse slows bullet speed.