Silentcrisis wrote:
Amusement isn't a factor in these kind of games, some people would like it, but I would, personally, not be amused by a person flying back 10ft because I shot him wtih a Glock 19. A buckshot, maybe 3 feet, but in most cases its from them jupming back in surprise.
first of all,
you dont know how to read,
and you exaggerate and overblow things.
did i said: ?
Silentcrisis wrote:
a person flying back 10ft because I shot him wtih a Glock 19.
no!! i dont think so,
this is what i posted. not more or less words being added, now read for chrise sake!!
Dragonathan wrote:
i want see some several different death animations,
-fall down on your knee's first, after that you will you fall down on you're belly,
when you killed someone with A shotgun:
-he will make A 2seconds air-time backwards, than he will fall on his back,
(A little bit hollywood wont hurt)
when you killed someone with A shotgun from behind:
-he will make A 2seconds airtime forwards, than he will fall on his belly
(A little bit hollywood wont hurt)
this only works when your at A close distance between you and the enemy,
it wont work anymore if you killed your enemy with A shotgun from A farther distance.
this "shotgun death animation" should also be used when people get killed by a nade/explosion.
and i dont mean that the person thats hit by A shotgun bullet, have to fly 10ft away...
A little airtime wont hurt, it makes the game look cool