I have no problem with debates, Actually some of the most insightful debates I had were heated debates. Hoak also gave us some good insights here and there. Its not like that everything aggressive is automatically bad.
Often it just shows that the topic is worth fighting for in a way.
The only thing that gets annoying is if the whole debate starts out with polarising and evolves intto igno*rant*ing and ends in useles arguing and semantics or even worse just insults.
In this case I find it hard to argue with gator because the red line is broken is several ways:
1. realism and war-reality are 2 different things
2. even if we included hyper realistic loadouts it would still not be realisic
It would ultimately mean to change the whole game to comfort the one scenario.
3. This engine is technically not able to recreate believable reality like scenarios with everything that would be necessary to make war_reality nazis happy. If I'd play devils advocate and think straight through the end of this concept I'd be able to nitpick the whole concept of games apart for the next 20 years. I'm sure that even 2 reality freaks could never agree on on the same *best* solution either without making tons *fantasy* compromises.
4. weapons no matter how rare or expensive are not *fantasy* or unrealistic as long as they exist and are produced in larger numbers (sigs and augs are produced 100.000 fold, hell every swiss male over 18 years has a sig550 under his bed -lucky bastards

)
WE choose weapons only by their category wich means "side arm" "smg" "ar" and "sniper" are ok the rest isnt because it would break the game concept. The game woudl completely change but then why not play battlefield2 instead? TC is TC because of the way it is. It rejects some highly realistic weapons (like rpg's or attachable nadelaunchers) in favor for a different gamefeeling and less problems coroner and the mappers would need to keep in mind.
the list does go on and on