fixception wrote:
So far the biggest problems that peeved me are the widescreen and the weapon sway. Widescreen being an annoyance is widely known by now, but I have a thing or two to say about the weapons.
That sway is a tad too dramatic. There is no way a professional soldier or anyone with enough weapons training to shift the aim like that unless he/she has taken severe injury. As of now, the weapon can shift very far away from the original aiming point, and arguably even worse than a sniper rifle.
Devs...that sway has to be damped down. The deviation shouldn't exceed even 20% of what it is right now. The right kind of sway would be imagining the iron sight circle, and swaying the weapon by about that much or less at a time. The sway is supposed to make long-range weapons use difficult (and I mean by the hundreds of feet), but now I'm screwing up even when aiming at targets forty feet away.
i hope you don't mean the sway i think you mean?
the "sway" im getting out of this, is when looking through the sights, and it moves around? thats realistic, nobody can hold a weapon perfectly still, even with a bipod.
i see no problems with anything in this right now, just learn how to control the sway, real soldiers had to do it.