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PostPosted: Mon Jun 14, 2010 10:15 pm 
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Sharp Shooter
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Hoak you dont seem to see it, but you are very hostile and rude to other pople, you post your wishes and you criticize the others, you are trolling too

*and before you correct my english I say that its my third language


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PostPosted: Mon Jun 14, 2010 10:35 pm 
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Master
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Harbeck wrote:
Hoak you dont seem to see it, but you are very hostile and rude to other pople, you post your wishes and you criticize the others, you are trolling too

Please, read who said what and to who, first, and notice when posts were edited or moderated... There's a considerable difference between responding to hostility with strong reproach, and being a Provocateur or Troll...

If and when English is not a person's first language, it has always been my premise that it is a reason to show them more forbearance not less; as they are making the effort at translation; and point out they may be misunderstanding intent -- unless they're going off the charts and flipping-out...

If I'm truly missing anything, you have not done a good job of pointing out what and where so that I can 'see it', in fact you've made no effort in that regard at all. But before you do, I'd recommend an honest and patient effort at reading the thread in entire to acquire the context of everything said -- as anything less would be, by your own account: 'trolling'...

:?


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PostPosted: Tue Jun 15, 2010 12:07 am 
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Marksman
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Damien wrote:
So, if a game uses certain realistic elements, it's immediately competing with simulations?

No, but you have to admit that TC:E has many, many realistic elements. The totality of the game is marred by the arcade/action elements scattered throughout the game.
Damien wrote:
It seems you divide FPS's in two groups, either extremely realistic ones or arcades, the latter having TC:E at CS's side.

I was trying to say that the majority of the games that blend "tactical" and " arcade/action" seem to fizzle out not too long (time frame is in comparison to other games that remain popular long after their release) after the initial buzz/release. Then your left with dozens of empty servers.

Also, I'm not the one doing the "dividing". The trend is that it's the market/audience that seems to heap the most reward on two types of FPS games, especially in the free mod community: The Action/Arcade game or the Realistic/Tactial game. The other blends seem to come and then fade. I don't want to see that happen to CQB.
Damien wrote:
...This is probably besides the point you're making but fixing that particular issue is the mapper's job. Some elements like railings use the 'slippery' material which makes player unable to stand on them, some remain forgotten.

Still, you are able to jump over the railing (as opposed to using freeclimb to climb over it), or even jump from a railing to a roof (northport) which is highly unlikely.

But that was an official map released by the devs! And those official maps set the tone for the type of game play one can expect.
Damien wrote:
But, is this due to the realism or the cult status? The old Doom is still played, as are the first three Quake games...

The cult status is directly related to the realism of the game. You think the R6 series would attain cult status if these folks didn't enjoy playing round after round of team death match on their clan servers? I remember regularly hosting Rogue Spear: Urban Ops for 12-14 hours a day when I was on a three day swing ( in NYC EMS you work 5, have 2 off, work 5, then have 3 off).

And yes, the Dooms, the Quakes, and as I pointed out eariler, W:ET are all played by thousands till this day --but the focus is squarely on being an Arcade/Action game.
Damien wrote:
Could you please make a list of the arcade elements that annoy you the most?

Can I get back to you on that? I haven't played the game in while and I need to make a list.
nyc_paramedic wrote:
If what I wrote can be considered a *provocation* that it would elicit such a rabid and violent response, then what you have here is not a community, but what some could call a cult.

Damien wrote:
Two posts completely irrelevant to the topic reflect the entire community's opinion?

It's more than a few posts. And these forums have been known to be more abrasive (putting it mildly) than most other forums or mailing lists I have ever visited. Remember kids, dissent is patriotic! But it doesn't matter, I'm just gonna ignore the BS from now on. So, moving along...

nyc_paramedic wrote:
When it became apparent that no further updates were forthcoming, and that TC:E would remain with arcade/action elements then, yes, many people disappeared...

Also, don't take any of this in disparaging manner, but even if TC:E had all its bugs fixed it would still remain as it is today: a dead game.


Damien wrote:
People started disappearing when it became clear that TC:E won't be updated anymore but at that point it was a half finished game with only one supported gamemode. You can't connect everything to the lack of realistic gameplay elements.


I'll concede that maybe people got tired of the game modes offered. I sure as heck would have loved to have standard team death match. I'll also concede that I can't connect "everything to the lack of realistic gameplay elements", but the trends and the history are really hard to ignore.

It is my humble opinion that if CQB is done right (or a realsim mod of CQB) it could be a serious contender in the Tactical/Realism software mods realm. The kind of contender that has active servers and a community for years to come. Again, just my humble opinion, and opinions are debatable.

Thanks.


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PostPosted: Tue Jun 15, 2010 3:21 am 
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Master
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nyc_paramedic wrote:
It is my humble opinion that if CQB is done right (or a realsim mod of CQB) it could be a serious contender in the Tactical/Realism software mods realm. The kind of contender that has active servers and a community for years to come. Again, just my humble opinion, and opinions are debatable.

I agree, but also doubt the kind of technical discussion coveted by TR Fans for a g_realism mode, will be tolerated (or understood) in this venue. By way of example: at every step of the discussion for each feature and setting altered by a g_realism 1 on server setting; Fans on the original TC:E forums would go ballistic with the same sophomoric hysterics just you see on these forums.

I think this is a fine forum for discussing what existing TC:E Fans want or in some cases expect (and tantrums when they don't get it), but if Coroner has any interest in exploring the predilections of TR Fans, he might want to start a CQB thread on AGR-S (the sister site of GRN dedicated to R6 and CQB games) in the Other Games (non R6) Subforums where such discussion will be enthusiastically welcomed rather then trolled -- and the moderation there is strict, with discussion confined only to the topics discussed.

:idea:


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PostPosted: Tue Jun 15, 2010 4:02 am 
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Team Terminator
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Joined: Sat Apr 09, 2005 6:22 am
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Location: Into the void
Is it impossible for you people to state your opinion without putting down other people's point of view. If you don't agree, then discuss your reasoning WITHOUT including a spew of insults - or even worse - spam these forums sounding superior than others while trying to maintain your troll-like innocence.

It's really sad to see what these forums have amounted to when there could actually be a future for the TC franchise - especially when a potential new game has the focus of ATTRACTING new people... no one will want to be a part of this with the bunch of "entitled" people on here.

I think we need some better moderation and less tolerance to flame/trolling in the general section. I haven't been around lately due to health/other issues - but I think something definitely needs to be done - and until I can get active moderators who will take the time to make this place sane again - temp account suspensions will be given to repeat offenders.

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PostPosted: Tue Jun 15, 2010 4:41 am 
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Expert
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I agree with hoak and nyc (s) views on tc:cqb, but i think that we have to take in concern on how long it would take to make all the needed changes to make the game as successful as ALL of us want it to be. None of us can say that we dont want something to happen to cqb and we also cannot say that we know how long coroner has been working on this release. From the looks of his blogs he has been putting serious work into new features and fixing bugs. If the realistic and tactical scenario is what will bring new people in while retaining some sort of tce feeling, im all for it. BUT the biggest problem would be the time it would take for a release to come out. I dont know how many people, if any, are helping coroner with this project but it seems to be coming along fast because things are being done the way coroner wants them to be done. This pursuit on a huge remake to make tc:cqb something it hasnt been will take too much time, even though it may be successful. The longer it takes the more people will say that this is another .50. We may gain new community members, but we will lose the people that have been around for ages like we have been all the time....


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PostPosted: Tue Jun 15, 2010 10:09 am 
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High Master
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Location: Under the hood.
Time to separate some discussions again?

:lol:

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 Post subject:
PostPosted: Tue Jun 15, 2010 10:32 am 
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Master
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Diane wrote:
(...) I think we need some better moderation and less tolerance to flame/trolling in the general section. (...)

This is what i said some time ago, im glad to see you feel the need for some strong policy because this forum is just full of spam.
Time to learn people to keep posting something constructive but keeping retarded comments and flaming for private chat.

Flamewars is not what this forum is done for, flamewars are not entertaining when it destroys the community.
People should consider spreading love and avoid hate, this is an universal concept, the concept of peace.

**hug** diane, take care :wink:

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PostPosted: Tue Jun 15, 2010 12:13 pm 
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Expert
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Joined: Sat Oct 29, 2005 4:39 pm
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hobocop for mod?

YESSSSSSSSSSSSSS


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 Post subject:
PostPosted: Tue Jun 15, 2010 1:38 pm 
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NO! bafana bafana!


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 Post subject:
PostPosted: Tue Jun 15, 2010 3:56 pm 
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Sharp Shooter
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]Wo0[ wrote:
People should consider spreading love and avoid hate, this is an universal concept, the concept of peace


weed?


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PostPosted: Tue Jun 15, 2010 4:50 pm 
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Like this ?


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 Post subject:
PostPosted: Tue Jun 15, 2010 5:32 pm 
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Joined: Mon Jul 06, 2009 11:22 pm
Posts: 157
I have the solution.

Stupid people should refrain from saying stupid shit.

There, problem solved.


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 Post subject:
PostPosted: Tue Jun 15, 2010 7:24 pm 
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Marksman
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Joined: Wed May 05, 2010 5:49 pm
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Ross6056 wrote:
I agree with hoak and nyc (s) views on tc:cqb, but i think that we have to take in concern on how long it would take to make all the needed changes to make the game as successful as ALL of us want it to be.
There is something called the engineers' lament, and it goes like this: Good, Fast, and Cheap --you can have anyone you want, but you can only pick two. I would say that this also applies here too.
Ross6056 wrote:
None of us can say that we dont want something to happen to cqb and we also cannot say that we know how long coroner has been working on this release. From the looks of his blogs he has been putting serious work into new features and fixing bugs.

Yes, I agree. But we should let him and the team work at their leisure. Who care if it takes a bit longer than we would like as long it gets done properly.
Ross6056 wrote:
If the realistic and tactical scenario is what will bring new people in while retaining some sort of tce feeling, im all for it.

As I've said before, I do think that CQB should definitely plant both feet squarely in the tactical/realism camp. For that to happen I think it's going to have to be a much different game than TC:E. It's been stated that CQB is *not* an update to TC:E.
Ross6056 wrote:
This pursuit on a huge remake to make tc:cqb something it hasnt been will take too much time, even though it may be successful.

It'll take as long as it takes to get done well. Also, instead of constantly asking the same questions (how long, why so long, etc.), maybe we should be asking some new questions? Like, how can *we* help? Example being, do they need anything that will help them along? Perhaps hardware (videos cards, hard disk, RAM) donations? It's nice to see hard work rewarded, and I'm willing to put up. I hope I'm not the only one though...
Ross6056 wrote:
The longer it takes the more people will say that this is another .50. We may gain new community members, but we will lose the people that have been around for ages like we have been all the time....

That doesn't apply. It has been stated that no one is making any promises on any type of release. And, the current TC:E franchise/community is just not sustainable. Last count here (and correct me if I'm wrong) is 73 servers that are mostly empty. I'd also like to have more than the same 27 people to play against. Again, I'm not saying that in any negative way.

I'd like to see CQB be the kind of game that has hundreds of servers with a couple thousand participants playing nightly, and with that level of activity enduring for years down the road.

In my ideal world, CQB becomes an engaging, fun but challenging, true tactical/realism FPS. A tactical FPS that is free and runs natively on the three major OS platforms. At the same time the bug fixes trickle down to the TC:E fans who can then rejoice and continue enjoying TC:E.

[editedd for schpelling onli)


Last edited by nyc_paramedic on Wed Jun 16, 2010 1:41 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Jun 15, 2010 8:41 pm 
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Master
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Sorry, no matter how much realism you add to the game, we will never get a lot of new players.

There are allready numerous realism/tactical shooters out there and QCB would only be another one on the market, but with an outdated engine that can't compare to modern engines.

Tce have always been quite unique as it is and changing that formula would alienate the fans of TCE, splitting the community in half. QCB should therefore never thread away to far from TCE. Besides the mod is mainly meant to be played in lans and most of the games at such places are arcade games

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