Haraldzz wrote:
Oh, and concerning all these engine things, there is this ioQuake 3 thing - pretty much the same ID tech 3, BUT it gives the ability to make mods standalone, more modding capabilities, smoother engine and maybe some other things, and then I heard about this:
http://ioquake3.org/2010/08/12/welcome- ... lfenstein/Does this mean TC: QCB could sometime switch to ioWolfET and become a standalone game some day? I can say ioQuake 3 is a quite good thing, there are quite many games now released with it (Tremulous, Urban Terror, World of Padman, Smoking guns) and is very reliable. Comments?
Well that's a nice find! And yes it certainly
could mean that any mod on WET could become a standalone game depending on: 1) how much work a particular Mod's Author(s) wants to invest, 2) work by other party projects (like but not exclusive to
iowolfet and
iortcw) to facilitate #1 in sifting and building an engine from the source...
Regardless it gives all projects
Coroner on WET both more capability and an indefinate life-span which is much more positive then the way things were looking. Unfortunately like all id Tech source releases this seperate source code from game assets so this can create much new work as it solves problems if one wants to create a stand-alone game...
Still, good news for CQB and FOSS engine projects for the long haul I'd reckon, and will certainly help sove a lot of problems!
