Haraldzz wrote:
Then again, who the hell wants to work on a game with an absolute free to play model?
If it is open-source and anyone can contribute easily (meaning an open development model instead of a "developers team" where you have to jump through funny loops to contribute fixes), the likeliness it quite high that a developers community forms and takes this game to the next level. A realistic FPS is actually something that is asked for quite often as a open-source game.
But you are right, a closed source mod (as seen with the failed COD attempt) will neither attract developers nor many players especially if it has a track-record like TC has of slow and often abandoned development (not to say that what was achieved never the less isn't great!).
Popular open-source games on the other hand hardly ever die or stop development for a longer period of time. If one developer has a break, normally another one tries to fill the gap.
This is of course not guaranteed, but the likeliness is much higher, than with a closed development system.
And I think new players (and potential contributors) are really attracted by games that show a steady stream of development and improvements.